Chasing Meeples
A lighthearted take on board games with a sprinkling of hilarity - when you listen to Chris and Angie on Chasing Meeples, expect witty banter, game discussions, quizzes, and game night stories. Perfect for gamers of all levels looking for a faith-friendly gaming conversation.
Chasing Meeples
Wayfarers of the South Tigris and Couples Challenge
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On today's episode, Chris and Angie review the latest game from Shem Phillips and SJ McDonald, Wayfairs of the South Tigris. Then, its time for the couples challenge, putting their knowledge of each other to the test. Will Chris come out on top or will Angie surprise us all?
Will they still be on speaking terms after this couples challenge ?
Stay tuned to find out!
Wayfarers of the South Tigris | Board Game | BoardGameGeek
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#006 Wayfarers Of The South Tigres And Couples Challenge
[0:00] Music.
[0:06] Welcome to the Chasing Meeples podcast. If you want a light hearted take on board games with a sprinkling of hilarity, you're in the right place.
[0:13] Music.
[0:20] On today's episode, Chris and Angie review the latest game from Shem Phillips and S.J. McDonald, Wayfairs of the South Tigris.
Then it's time for the couple's challenge, putting their knowledge of each other to the test. Will Chris come out on top or will Angie surprise us all?
Will they still be on speaking terms after this couple's challenge.
Stay tuned to find out.
Hello everyone, this is Chasing Meeples. I'm your host, Chris, and I'm with my co-host.
Hello, hello, I'm Angie. All right.
Angie, how you doing today? I'm doing awesome. Me too. It is Saturday at the time of this recording.
It is the day after what the third time that we contributed to the Dice Tower's Favorite Game Friday.
It is the day after. How does it feel the day after? Oh, it feels just as good as it did the day of.
Ha ha ha ha.
[1:19] So yeah, yesterday we had a video on the Dice Tower Network. If those, I'm sure if you're listening to this podcast, I'm sure you probably are aware of what the Dice Tower is.
Well, every Friday they have that Favorite Game Friday that Angie and I were talking about in our last episode, since we recorded that last episode, we were on two Favorite Game Fridays.
Yesterday's Favorite Game Friday subject was games we're interested in playing in 2023.
Wanna talk a little bit about that?
Well, my idea was Wingspan. I just got it as a gift for Christmas.
It is a two-player, I wanna say iteration of Wingspan. Wingspan is an expansion as well as, you know, it's a standalone game. So you can buy the box. You don't need the base game or anything like that.
It also has a solo mode, which is very interesting.
I've been soloing games quite a bit. You have been. So that was my, I want to get to the table in 2023.
So what makes me curious about it now? I enjoy the original wingspan game. So base wingspan, if you want to call it. You enjoy it more than I do.
That is true. That is true. There's not a solo mode in that?
There is. So I, there is, and there's a two player mode. My thought is that it was weak.
[2:48] Jamie Stegmaier has been known to fix his problems. I'll put it that way.
Um, there was an issue with not pendulum tapestry.
And he came out like a month or two later with abbreviated, you know, rules and things that, um, some of the factions can do.
And I think maybe that he, you know, was found out or people told him, or he got enough feedback that maybe the solo or two player could be a little bit better.
Possibly, I don't know. And he came up with it. Now he. I'm not sure if it's the same Tomah that he uses for.
Yeah, the Otoma Factor. Yeah. I'm assuming it's got one.
Now, Jamie Stegmaier is not the designer of Wingspan. No.
That is. Elizabeth Hargrave. Elizabeth Hargrave. Now, did she design this version? Well, her name's on the box.
Okay, well there we go. So, well, now that's like a trademark thing. Could her name, you know, she designs all the cards and everything like that, so, you know,
is she a co-designer of this one?
She designed all the other expansions, so I'm sure, you know, maybe there's been somebody else that's helped her out with that, I don't know.
I don't know, that's a good question.
[4:11] Probably something we should look up on Board Game Geek someday, huh? Oh, we can. I never thought of it.
Me either. It's just something that popped into my head. Good, good. You've got a lot going on in the head of yours. I do. You're full of thoughts.
It's okay because mine is empty half the time.
So my pick when we were ultimately talking about recording that video, I had three picks. So the first pick was gonna be Dice Throne Adventures. Why, it's Dice Throne.
The other one was gonna be Frosthaven. Okay. And then I just so happened to get something in the mail the day we were recording it.
Mm-hmm. And uh...
It looks in the video, it looks like you had no idea what was in the box, which is awesome, right?
[5:07] So kudos to the acting, good acting. Um, as I was opening it, I was watching you and I was like, yeah, she looks good.
You always look good, but in the video, you look like you didn't know what was in the box. And what am I talking about?
I am talking about the yawning portal. So I mentioned that in a previous episode about a what a game that I'm looking forward to play.
And well, lo and behold, it showed up the day we were recording that. So didn't plan that. That was totally organic, it actually happened.
And I was like, no way, this is going in the video. Oh wait, wait, wait, wait, wait, wait, wait, wait, wait, please give credit where credit is due. Okay. It was my idea. Well, yeah, okay, fine.
Thank you, thank you. I appreciate that. Oh, so, okay, so call me out in front. I am calling you out. You've got all these grand ideas in your head about what are we doing? You got businesses, all this stuff.
I have nothing, I have nothing except that little idea of opening the box. That's giving me, throw me some crumbs.
Okay. Throw me some crumbs.
And you thought of the fact that I should put that in favorite game Friday.
Thank you. Oh yeah. but I do also edit this podcast. So whether that gets in there...
[6:36] Oh, geez, the power of the end. No, this is one take.
This is one take, boom. This is the one take podcast. This is the one take podcast. I got my clock going.
I am looking forward to playing that game. Hopefully we'll get a chance to play it tomorrow.
[6:53] When we go to the Nashery. Yeah. Right? Yeah. Going to our happy place. We are, we are going.
We're going to the Nashery, taking a ride up the Sturgeon Bay to our favorite, a board game cafe.
Yeah, they are just awesome. It's a concept that needs to be, I don't know, more widespread.
We'll call it that. Board game cafes are awesome. Well, you know, and I think the reason why I like that so much, and it unfortunately does make you pay cost more money, it's also a game store.
Yeah, it's a retail store. So it's not just going into a coffee shop that you can play games at.
[7:35] Right, so there is that. It's got a nice selection of games. I am kind of hoping since he does a good job, possibly he's got beer and bread there since it's now available in stores.
Uh-huh. I know, I have them on Facebook and on Instagram and I see this like, oh, available in stores.
Okay, well hopefully. I won't give my hope up. Bring some extra money.
Are you gonna mention about your other endeavor? Oh yeah, so you mentioned there's other things
rattling around in this old noggin of Chris's right? So Chasing Meeples now has I guess if you want to call it a clothing line. So we have Chasing
Meeples Co. which is our Etsy store. So you can check us out on Etsy right now Chasing Meeples Co. and we have some really awesome selections of course,
we've got podcast merchandise.
[8:31] Why wouldn't you wanna? Because I needed a purple hoodie, that's why we have it. Yeah, that's the only reason why.
But I mean, as a listener to this podcast, it would be awesome if you could share your love and show the world your favorite podcast, right?
You've designed a couple other shirts that are really cool out too. So it's not just all at Chasey and Meeple's merch store. So it's got other t-shirts there.
So yeah, so I mean, there is, as time goes on, as the modern board gaming hobby is going through it, you wanna call it its golden age or right now, where it's a really darn good time to be a gamer,
you're gonna start to see, I mean, you start to, there is more board gaming merchandise out there, you know, board game themed t-shirts and things like that.
[9:21] But what's really cool about board gaming and why I wanted to do it is, It brings people together.
I think it's really awesome when I walk through a store and I see somebody wearing, you know, a shirt with a meeple on it. You're like, heck yeah, you kind of have that moment of my person.
And I think one way to help bring us together is to have clothing that kind of explains who we are and what you're about.
I think of it more because as you were saying it's neat to see somebody that's wearing a meeple shirt or something like that.
I see it as people walking out in the Kish t-shirts. Yeah, and you know who you know the black t-shirts who listens to you know Mm-hmm. Yeah, it's showing your pride for your favorite band showing your pride I guess I'm going to say kids because it shows,
maybe shows my age a little bit, or Metallica.
[10:15] The band shirts kind of to me that's kind of where I get that from a little bit. Yeah that's better. You see the meeples, you see a board game, game or something like that. You kind of have an idea that that person is really cool. So yeah that is our Etsy store. Check it out.
There might be something there that you like.
And now it's time for our feature review.
So Wayfairs of the South Tigris, that is the newest game designed by Shem Phillips and there was another... SJ McDonald. SJ McDonald. And you know if you've
listened to our podcast before you'll know that we are big fans of Shem Phillips and his work.
[11:09] All the way from Raiders of the North Sea, the whole West Kingdom trilogy, and now this, the South Tigris trilogy. So what do you think Angie? What do you think of the game? Let's talk
about about the game mechanics. Let's focus on mechanics. What do you think? Do you want me to start? Of course I wouldn't have asked you if I didn't. Okay, okay well Shem,
Phillips always has a very unique take on worker placement. This has got another,
twist, not only do you have two workers that you're gonna place out, you also have dice placement. So you have two different, you know, two different avenues to go. You do not get your workers back once you place them. They're up for grabs.
[11:59] So that's interesting and a little I remember the first time that
you found out that you weren't going to recall the workers. The look on your face was a little bit like, what? Yeah.
So yeah, the first time we played that, that was interesting. Yeah. And then the, but the dice, the, it's very interesting how you use the dice in the caravan.
I think it really comes through real, real well. There is a little bit of randomness in the roles.
And I think the real nice thing about rolling the dice, how the way you're building your caravan, not only is it something, it's very individual. It's going to be individual every time you play it.
And I think that's one of the really neat things about this dice placement thing, is that it's really, it's going to be different.
It's not the same worker placement where you go, okay, I've got this spot to go to, I've got this spot.
How you roll your dice is determining where you can go.
[12:53] Yeah, it's really interesting. I mean, going back on the meeples, they're community meeples.
That's a good way to think of it. That's a good way to think of it. The other game that Shem has that does that is Raiders of the North Sea. Pick a meeple up, replace a meeple, pick one up.
They're kind of their community.
You share meeples. But you always know you're getting a meeple. Always, right?
So that's the catch on this one. You know you're getting a meeple this time.
Yep. That's the catch on this one. There is, it's neat that you have a couple options on your turn for what you're going to do. you can use your dice action based on the moves that are available to you that you've built in
your caravan with the tiles. That's very interesting. And then you can do the meeple or the worker,
placement. So there is plenty of depth when it comes to mechanics and options as a player. I do think...
[13:50] I think it's well thought out. There's also those those markets. The five different markets.
You've got your townsfolk cards, your space cards, your land cards, and your sea cards, and then the inspiration cards onto the side.
Each one of those areas has their own unique abilities, if you want to call it that.
Yeah, yeah. Right, so it's neat how you can stack scoring methods, if you want to call it, for end game.
You could do a, you could purchase a, on your tableau, in front of you, you've got a board.
Now the board itself is double-sided. I think one is probably for solo game and one is for- Yep, one is the solo game.
Now I didn't play the solo game, so I'll let Angie talk about that later.
[14:39] But based, you know, you have your base board and based on the tiles that you draft, that's how your player board is changed.
And then as you draft a card, to your left is the land and to your right is the sea.
And then above those cards, you place other cards which gives you your night sky.
That is very thematic in my opinion. I mean, it just works. It matches up splendidly.
That's exactly, you're building out that sea, you're looking at the sky. You know, you have the land, it is, it just fits together. Mm-hmm, it does.
It, for, you know, for Euro games, it's definitely a...
It's oozing with theme. It is oozing. Oozing. It's what it is. It's just hard. It's not a Euro game with a pasted on theme.
It's a theme with a Euro game. Yeah, you're right. Yes. Yes.
Yes. And what's really cool about it is at the end of the game, you can take a look at what you built. So it's, it's like you are the theme of exploring and being a cartographer and, uh, you know, an.
[15:56] Astronomer and whatever, a sailor, you at the end of it, you've created your own unique landscape in front of you and it's probably not going to be the same landscape you get
in the next game and the game after that. There's going to be so many different like I told you I didn't even see what I say when I was doing the solo game I never saw a comment card. A comment card? Yeah no comments whatsoever and I'm looking for them and very different very different how you're gonna build your city which,
town folks are coming out this guy it's pretty it is pretty important because because that's where you get a bulk of your points are off those sky cards.
[16:38] And so if your sky cards are not matching up with your inspiration cards, you can want that. To build that type of engine, you wanna be able to get inspiration card that's doubling up on the comic card.
You know, because I do, because I have played with doing these comic bonuses, that's where I'm getting extra points. That's what had been the last couple of games, I've been getting some points.
So if I can match those up with an inspiration card, helps. Although it didn't help me last time. You mean the last time we played the game? You beat me. I did beat you. It was close. I had 75 points and you had what?
70? 70, yep. So that was close. I think you know we really and what we were talking about really played into the replayability. That's kind of what we were getting at so that you know we've already kind of gone over and said it is is really an endless replayability.
[17:34] I think as far as that's concerned, that big modular, the big board, which is the journaling track, that's modular.
So there's two sides.
And then it's three pieces to it so you can. Or you can move it around.
So you can flip it out. You can flip the top, you know what I mean?
You can flip the middle. So that is one of the things I looked at because I always would get stuck on that one area of the journaling track because I hadn't built something up.
And so I was looking to see what was coming up And I got stuck anyway.
That's very, that's really, I think a lot of your replayability comes from there. I think the replayability in that game is fantastic.
[18:26] I think, I think with, you know, with the different markets that you can choose from, like you said, you just, I didn't even know the board was modular.
So I just, okay. More, right. So, so that adds something.
You're going to get a new experience every time you play. And I bet you, I bet you now we've only played it at two player count if you add more players to it it's only going to be more thematic it's going to be more because right now as a two-player game the guilds in my opinion,
don't come into play as much we're not cycling through those decks enough to get those cards that have different boat values for the for the boat the blue I,
did was it this time or I did have one that gave me bonuses for having a lot,
of black in there and I don't know if it was my first game or my solo game so I got points for having a lot and that's why I was throwing all my influence in that black guild.
This time I was doing something I didn't do last time and I was using the science guild, the yellow one.
That's the science guild. I was using them to change my dice. Are you sure the yellow is the science?
Wouldn't that be the black?
I'm not sure. Well just call it the black guild or the yellow guild. Okay, we're gonna call it yellow guild. Yeah, the yellow guild.
I'm gonna call it the yellow guild. Those are the ones you use, you can change your dice.
And I totally forgot about that.
[19:53] The black one, you can use to go up an extra space on the journal track. On the journal track, yeah.
So I was using my guilds for that and not worrying so much about the end game because your end game points are three.
Points for having the most in there. So you're kind of having to balance where you want your points. So we've already kind of covered the fact that the theme and the gameplay, I mean it's just executed perfectly.
So what about the art?
The art, like his other games are from the Miko.
It's stunning. He knocks it out of the park. The art, there's really, it's one of those things where you don't have to say much. You're like, well, it's the Miko.
You know what I mean? You know what it's gonna look like And he brings it home every time with that same aesthetic, um, you know, with all the people and the stars.
And I think it was just beautiful. Yeah. I really think it's beautiful.
That art just, it transports you into the world of the cell type. Yeah. And the cover is very beautiful with the.
[20:56] It does. Now I want to talk about the components. Okay.
And I'm pretty sure you and I have the exact same, for lack of a a better term, a miss that they did.
There's a couple of misses. As usual, they're high quality. You know, those player pieces, or those tokens, your coins, your provisions, and your meeples are good quality.
However...
[21:24] However, the lack of player aids and a score pad.
[21:31] Now that would have been a nice addition. It would have been, it would have been, it would be nice that the player aid had a reference.
I like the rules to be, and I'm gonna use this word intuitive, and I've used that before. It's not a comment that you have to grab a rule book and look back, but you shouldn't have to do it that often.
And you shouldn't have to keep it on your lap. And when you're scoring, you shouldn't have to keep.
So a nice player aid, maybe even with a reference addendum.
[22:07] With how to score a little bit more clearly would be good. Because there is, there are so many ways to get points.
So there are so many, you will know his iconography after a while, but there's some scoring at the top of the sky cards, which can be a little confusing.
And my issue is that when you first look at it, when you're gauging which card do I want, where are you going to get my points from,
you want to kind of be able to look at that and know instinctively without going, okay, and grabbing that rule book and flipping through pages and stuff.
So even if by first sight, you don't know what that rule means or the scoring is, you can look on it, you know, your rule sheet maybe, or an addendum or in your player aid.
And I had that when I first time, like I said, the first time I did those sky cards, I was adding up points in my head and I was completely wrong.
The iconography in the game is not horrible.
No. It's not horrible. It's kind of, do you use the word intuitive? It can be intuitive, but only after you've played other Shem games.
Yes. Right? Other of Shem's games. I will agree that.
[23:17] Some of the scoring stuff is difficult to understand. But the other thing that really tripped you and I up,
and once, after you play a couple rounds and after you have that aha moment, then it seems like, well, face palm, you should have figured that out to begin with,
is the decks, the C cards and the land cards.
[23:41] The first game we had no idea. Like why is there some sort of iconography in the back of the deck, right?
Yeah, what is this provision slash pigeon equals three cards?
Yeah, so we knew that the three cards meant you can draw three cards, but why are they telling us a pigeon and a provision gets us three cards?
And we're like, what the heck?
We figured it out last time we played. And we're like, psh, duh. The other thing is when you buy a townsfolk card, you tuck a townsfolk card, And only certain town folks can go under certain areas on the map.
But what was confusing about that to us was, what the heck do they do? So you have some with a gray bottom, you have some with a tan bottom, if you want to call it that, or a brown bottom.
I still don't know that. It adds to your card.
It does. Like the one example in the book, there was a coin. And so when you played it, you got a coin.
But there was one that had the telescope. So what it looks, what it kind of would think following that line is that you can take a telescope action.
[24:54] If you have one that has a telescope on it, that means every time you play a card with a telescope on it, or with the observatory or a telescope on it, no, no, I'm confusing myself. No, because it doesn't have that symbol.
Because when it has that circular symbol, that's one that gets triggered all the time. Yeah, but it won't be that.
The lightning bolt is supposed to have instant, and yes, some of the townsfolk cards do have instant.
So when it's just nothing under there, If it's a one-time bonus, it should have instant, and you're gonna get that one time you place it.
It should have that symbol on it, that circular symbol, if it's recurring. But it's getting tucked under a card that has the recurring symbol.
So unless you tucked your townsfolk person under the wrong type of card, it should all match up.
So like, for example, I had a townsfolk yesterday.
The card had a picture of the beach and a coin and the border on the card on the bottom, the background was gray.
[25:58] I tucked it under a card that had a gray recurring action. So every time I played one of those cards that triggered the card that the townsfolk person was tucked under, I got the benefit from the land card,
and the benefit from the town card.
The reason why it probably didn't make sense is you didn't take it. Well, I never grabbed those cards because I wasn't sure what it, I never, you know, I never tried grabbing those cards because I never really sure what that meant.
So I never even, you know, gauged it. There was only one card that I wanted. It was like an enforcer card.
I wanted this card, but I needed the beach or a sea card for it and I didn't have it. So I had to buy the sea card so I could get the townsfolk's card to tuck underneath.
And I don't even remember why I wanted that card.
It wasn't, I don't think it ended up being valuable at all. you know, another component miss.
[26:51] So this is like awesome. It's like a, it's a bittersweet miss in my mind. Maybe that's not the way to put it, that's the way I'm gonna put it.
It's got an awesome component tray. So set up and take down. I won't say it's awesome. Is easy.
However, what's missing from that component tray?
A cover.
Oh yes.
Oh yes. So if I want to store it horizontally on my shelf, I'm good. Perfect.
But you know what? I store my games vertically. So I put everything in there nicely.
Correction, Angie puts everything in there nicely because I don't take, I don't put games away.
[27:34] Just kidding. I do like once or twice. I think last time you went to bed I was putting the game away.
I was tired.
[27:44] Mapping the stars huh? Winter goes to bed. Well if I knew that I would have been snoozing a long time ago.
Okay you were saying. No I'm just saying so if I want to store it vertically on my shelf I might as well just take all the components and drop them in the box and be done with it.
It's got the curse of the Lords of Waterdeep.
Yeah it does.
It does. Yeah, because that's got a really great insert, but you can't store it vertically.
The one thing with the Garfield games or the Shem Phillip games, the West Kingdom series, the box always seemed too small.
So you would be packing everything in it and got the cover closed, but barely.
And this box is bigger, but a useless insert.
[28:32] If you're not having a game trays insert, save the production money and give people bags and you can, because I'll end up taking that out.
You know, speaking of production, maybe we got a bad copy, maybe there is a cover in there and like in production they forgot to put a cover in there.
Just send a memo, hey! If, uh, Hey Garfield games renegade, you might have forgot something.
So anybody is listening to this and they actually got a cover on theirs, let us know so we can contact the game manufacturer.
Well, sometimes games are packed in there so tight doesn't really matter. This isn't. That is true. Okay. So is there any, are there any key points or things that I missed that you want to talk about? Well I did,
play the solo game. It's good. It's not great. They once again it had a,
problem with the iconography. There were some, I absolutely did look through that,
rulebook several times and there were some things that I did not clearly know what they were so I took my best guess what they were. I'm pretty sure they were correct. Board is pretty interesting. It has the AI has its own caravan which,
it fills up with your upgrade tiles and they have like a resource track which kind of works off of the priority of you know what cards are going to be taken and.
[30:02] Stuff like that. So it was good. It wasn't perfect and I'm afraid sometimes when I have a lot of expectations for a game, I really want it to be perfect,
which is bad to say, but I love this game.
[30:16] Think it's a great game. I love this game. So overall Wayfarers of the South Tigris is a fantastic game It offers unique and immersive experience You know when you combine all the mechanics and the art and the theme and the replayability in my opinion,
This might be Game of the year material for me and it is January. It's only January So I'm thinking I'm gonna rate this game a 9 out of 10 and that's definitely a shuffle back into,
the deck for me Definitely. I'm surprised 9. That's pretty good for you. 9 is good for me. 9 is pretty good for you. 9 is good Oh, 9 is good. It is good for you. I am you don't throw out 9. It's easy
I don't throw 9s. You do not give 9s easy. Nope. 8 is about as high as I go. It's a high one for you He was on nine.
Shem, that's saying something.
Cause he doesn't give out nines. What about you? God, I was gonna say 8.5, but now I don't seem good enough.
We done? We're done.
[31:22] Music.
[31:33] And today it's a special quiz. Oh, they are.
But this is the famous couples quiz challenge that's been going around.
So I have compiled what? 10 questions here.
One, two, three, four, five, six, seven, eight, nine, 10. No, I think it's 10. You have 11. I have 11. Okay, I hope I have 11 answers.
So I'm just like in the, is that the dating game?
[32:05] Newlywed game. The newlywed game. The newlywed game.
I'm gonna give, or Chris is gonna tell me how he thinks my answer would be. So I'm going to say, favorite game designer. Chris, what do you think my favorite game designer is?
And we have our answers written on cards and Angie's gonna show me her answer, and then I'm gonna show her my answer, just like she said, the newlywed game.
So we literally use your imagination and picture us holding cards up. We're gonna do that.
[32:43] All right, so the first question Angie was. What is my favorite game designer?
Angie, your favorite game designer is Bruno Catalia. Is that correct? That is correct. That is correct.
I think I'm a little bit more transparent than you are. You think so? I am. So I think this one's gonna be yours. And I actually did bring a scorecard, but I seem to have lost my red pen. I seem to have taken it from you. Ooh, why did you do that?
Okay, one for Chris.
All right. Sorry. It's all right, okay.
Chris, I think your favorite designer is Stan Kordanski.
Negative. Oh, it is. I don't really have a favorite designer at the moment. You used the red pen. However, if I were to say, Ignasi or Phil Walker.
So I mean, I like Stan Kordanski's stuff, but Ignasi.
[33:52] The game that really, I mean, he's got, God, I can't even think of the name of the game now.
51st States is one of your faves. 51st State, honey. Oh my gosh. One of my favorite games of all time.
Robinson Caruso, as punishing as it is, ranks right up there too. Credit Porter's a good game. I mean, I haven't played an Ignasi game that I haven't liked, right?
Yeah. And Phil Walker-Harding. Yeah, he hits another part too.
Really, I like him. He does something that I think Bruno does well, and it's rule books. Yes.
Yes, I'll give that to Bruno. Rule books. I'll give that to him. If you can describe an abstract game in three page rule book.
You're good. You're good, yeah. All right, question number two, Angie. What is my favorite two player game?
You know, I never even thought of that.
[34:51] Targi. Splendor Duel. Oh, and you know who designed Splendor Duel? Bruno Cattel, yeah.
Yes, he did. Splendor Duel actually did take Targyspot.
Oh, did it? It did. It did, this is my current hotness when it comes to two-player games, Splendor Duel. Okay.
So I am... So now... I'm zero for two.
Now my guess for your favorite two-player game... Yes? Is going to be...
[35:24] Splendor duel. Oh ho ho ho ho ho ho ho ho ho ho. Alright, so one eye so far if people are keeping track.
[35:24] Botnik.
[35:34] I have one point, Angie has zero.
[35:39] Question number three. Our favorite dice thrown character to play. Angie, what is my favorite dice thrown character to play?
Seraph.
It is Seraph, you are correct.
That was almost like your gimme. I know. Well, I think they're pretty much all gimme. Okay, so what is my favorite?
Cursed pirate. You got it. You got it, cursed pirate. She rocks.
[36:11] All right, the next question is, what is my favorite party game?
Strike. You are correct, strike.
We don't play many party games, so it was narrowed down to a lot.
[36:32] Or narrowed it down to a little. Yeah.
Just a few. Angie, I think your favorite party game is just one. It is. All right, this is gonna be a good one. This is gonna be a good one.
So what is the board gaming pet peeve that you have about me?
You have to guess what your board gaming pet peeve is. About you? Yes. When I'm on the phone while we play.
No. No.
Sometimes you sulk when you're not winning.
[37:14] Bologna. I don't sulk. Yeah, I do. That's true.
[37:22] I think your pet peeve. Hold on a second. Just hold on a second. I sulk.
You may try to. You mean like last night when I was like, oh, you took that meatball? No, no. You just get very quiet and kind of like. Do I mope? Yeah, you get mopey. Yeah. Yeah, you get part of you're like, what?
I won? It's like you were like prepared to start sulking because you're like, what game did we play that you thought for sure that you won and then you've lost? Oh God, how many of them? No, it was just like last week.
There was something you were sure. Maybe it was the first time we played Wayfairs. I don't know. You thought for sure that you won and then you had lost so you got kind of, kind of mopey. It's like every Euro game we play, I totally think I won And then here comes Angie at the end.
Anyway, so what is my pet peeve about you? AP.
No.
[38:30] You never tell me when your turn is over. That was like you last night. No.
You last night were not telling me when you were done. How many times do I have to say, is it my turn?
I did that last night.
For the first time ever, I was on the phone writing a review for the game all by myself nobody else writing it for me.
[38:55] I warned you and I'm going Google No. All right.
All right, and you said I had to have this done by tonight, and I haven't started.
[39:08] Angie, what is my favorite player color? Green. Correct.
You know, I shouldn't have given you that crayon. I can't see it. What's my favorite color? Purple. Yay! See, those were the give-me's.
[39:25] Okay, so this one I just randomly picked an answer. Okay. Angie, what is my favorite snack to eat while we play board games?
Water with meal in it.
I was gonna say poor man nachos. Poor man's nachos, yes. That is it right there. I didn't wanna write that down.
But yes, poor man's nachos. Literally taking Doritos. Putting shredded cheese on it and putting it in the microwave. I think it's really sticky in the bowl and you can't scrub it out. So what is mine? Dr. Pepper.
Zero. Still Dr. Pepper. Zero. Still Dr. Pepper taking that one. You give me that. Oh, I forgot to do player colors.
So we got that one and then you get that one.
[40:17] Okay. All right. Just leave the, there.
[40:21] Hang on to the pen.
[40:25] All right, Angie. Chris.
[40:31] What is my favorite board game accessory? Oh, I got my messed up.
[40:39] That's okay, you're asking me.
[40:43] Your favorite board game accessory, metal coins. Yes.
[40:50] Angie your favorite board game accessory is a score pad.
[41:03] Okay, it's a dice tower bit bowls bit bowls I should have known that Can't get through life without Bipples. Okay.
[41:14] Angie, what is my least favorite theme? Oh my gosh.
[41:29] Quilting.
[41:32] Quilting.
[41:37] Thank you, Mr. Rosenberg.
[41:45] Your least favorite theme is space. Yeah, you got it.
I don't think that's a theme. That's a theme. I'm calling it a theme. OK, well, I suppose there's Calico and there's Patrick, so I guess it can be a theme.
Home ec. That's a theme at home. All right. What is my least favorite mechanism?
Dice rolling. Area control. Oh, I should have known that.
Area control. I'm surprised you missed that one. I'm surprised I missed that one too.
Too. Your least favorite... Angie, what is my least favorite theme? I know I'm actually thinking. Let me wait wait.
[42:49] This is the thinking pose. I'm going to say area control. Nope, it's card drafting. Really?
[42:59] I don't like games where you gotta pass cards around the table and all that stuff. When it's just two players, not that cool. Might be better if you had more than one player.
Yeah. They're more than two players.
[43:14] Angie, I'm gonna ask you a question now. This is the last question of the couples challenge.
[43:25] What? Neither one of us got that one. Correct. Okay.
[43:29] What is my least favorite game? Discover Land Unknown.
Oh God, I should have put that down. This is what I get for writing this answer out when I'm sleeping, half asleep.
Patchwork.
Oh, yeah, that's just true. Those two games.
Yikes, Aroni. Yeah. Discover Lands Unknown kills you if your socks are wet and patchwork.
Hey, let's play this really nice game about quilting. It's so beautiful. You get to collect buttons.
You get to do this and that. Let's add up our score. Negative 56.
What? It just crushes your soul. And it doesn't even, like you can't even warm up with the quilt that you made.
You're just- It's got holes in it. That's why you have negative points. Cold and beaten down.
[44:25] All right, so Angie, I think you are, I know this answer.
Angie, I think your least favorite game is one that you would consider a waste of time.
3000 Scoundrels.
No! It's! It's! It's! It's! It's! It's!
2000 Scoundrels! No, it's 3000. No, my card is 2000! Your card says 2000.
You're wrong! I just realized that after you said that, I'm like, oh! Oh! Yes, you wrote 2000 on your card. Yeah. I'm still right.
Hahahahahahahahahahahahahahaha,
All right. Well, who is the winner of the board game couples challenge, Angie? Tell me, who won? Who knows each other? Who knows? Who knows? How do I put that? How do I put that?
Who won? Who won? Yeah, that's the question. Okay, hold this. Who won and who's gonna sulk?
[45:35] You're gonna sulk. You won six to five. Ay-ya-ya. I am the winner.
That's just because you didn't know how to answer questions at 11 at night. Yes, yes, that's what it is. That's what it is. It's not the fact.
You didn't answer your correctly about yourself correctly. Answer yourself correctly about yourself.
[45:57] Music.
[46:05] Oh, there you go. That's deep. So anyway, I win.
Six to five. I'll take it.
[46:16] All right, well that about wraps up this episode. Angie, it was, as always, it was a good time. I liked that couples challenge. That was pretty good.
That was good. Yeah, if you lost, it wouldn't be good. No. You'd be like, oh, this is stupid.
No. Yeah, you're right. I would have. See, I know you. I know you.
That question just wasn't honest. That was just... you shouldn't even ask that question.
That's dumb. Anyway, no. Um, yeah, so we'll be back in two weeks.
Not quite sure what our episode is gonna be about, but that's the mystery. The mystery of Chasing Meeples.
Bye everybody.
[46:58] Music.
[48:43] Thanks for listening to episode 6 of the Chasing Meeple's podcast recorded on January 14th, 2023.
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[49:32] Music.