Chasing Meeples
A lighthearted take on board games with a sprinkling of hilarity - when you listen to Chris and Angie on Chasing Meeples, expect witty banter, game discussions, quizzes, and game night stories. Perfect for gamers of all levels looking for a faith-friendly gaming conversation.
Chasing Meeples
Beer and Bread Review (Remastered Audio)
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On today's episode, Chris and Angie review the game Beer and Bread.
Chris demonstrates his lack of knowledge regarding Beer and Bread related questions in the quiz.
Schlemiel! Schlimazel! Hasenpfeffer Incorporated
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Transcript
[0:00] Hey Meeple Chasers, future announcer dude here. After we released this episode, we realized the audio quality did not meet our expectations.
We appreciate your patience while we remix this episode. We hope you enjoy.
Enjoy!
[0:13] Music.
[0:26] Music.
[0:33] On today's episode, Chris and Angie review the game Beer and Bread, Chris demonstrates his lack of knowledge regarding beer, and bread-related questions in the quiz.
Schlemiel! Schlimazel! Hasenpfeffer Incorporated
[0:45] Music.
[0:53] Hello, everybody. This is the Chasing Meeples podcast. I am your host, Chris.
And as always, I am with my lovely co-host. Hello. Hello. I'm Angie.
Angie. It is episode 11 of the Chasing Meeples podcast.
Well, today we're doing our feature review of beer and bread.
And that's the big thing, huh?
That's the big thing.
I don't even know what that where I was going with that. But that's what we're doing today.
So but before that, we have got, you know, we're going to use a little bit of chat and a little bit of talk and kind of want to talk a little bit about the cool, awesome, stupendous.
I don't even, I can't even put any... Is this banter we're having now?
What else would it be? I don't know.
You said chat and I didn't know if that's something different than banter.
If I need to put another thing on my list here, intro, chat, banter, or we just want intro.
Like banter. Is that like, how can that be?
[2:02] Cause you called it chat. I didn't know. Okay. Banter. Okay. That's better.
What is the definition of banter as opposed to chat? I'm a kind of, I'm kind of a… So I have the definition of banter.
Okay, go ahead. What's the definition of banter? Banter is the playful and friendly exchange of teasing remarks.
And what is the definition of chatting?
I didn't look up that. Well, look it up.
I'll bet you'll be sure that you are going to find it there.
The exact same thing.
But can I do my vocabulary quiz first? It's right here. Which word is a synonym for banter?
Repartee, departure, or rapport?
Repartee. Because rapport is not... It just says report.
A brief exchange of harmless banter. What part of speech is banter? Pronoun, noun, or verb?
Pick the word that is similar to repartee, an evening of wit and repartee, banter, paste.
[3:21] I know, that's kind of an awkward quiz, isn't it? Yeah, a little bit.
I didn't make that one up. Yeah, I didn't make that one up.
Okay. I didn't make that one up. Make that one up.
Yeah, that's a that's that's bad. Chasing meeples quizzes are better than that.
Chat can have different meanings depending on the context.
It can mean idle, small talk, light, informal or familiar talk or conversation.
It can also mean the process of communicating, interacting or exchanging messages over the Internet in real time.
Additionally, it can mean a family of savory snacks that originated in India as served as an hors d'oeuvre or as a roadside track or at roadside tracks.
What kind of roadside track, what would that be? Awesome, Angie.
This is just such a great use of our time right now.
I don't really care.
[4:18] We're going to call it a banter. Oh my God. I'm not going to sit here and talk about a- You asked what the meaning of chat was, the meaning of banter, And now you're looking at me going, I don't really care.
Well, let's just move on. Let's just move on. Let's just move on.
So I want to talk about one of the coolest things that we have done in a long time.
And I want to talk about what we did today.
What did we do today, Angie? Let the meeple chasers know. We went to see the movie Mario Brothers.
Super Mario Brothers, the movie. I apologize. Yes. Get it right.
And what makes that so special? It makes it special because it's the first time our son has seen a movie.
In a movie theater.
He's never been in a movie theater before. So we were very, very prepared.
We brought his earmuffs and some snacks for him and a sweater and try to be prepared.
He was very, very nervous sitting up there.
We were at the very, very top.
[5:23] In case he wanted to get up and dance. And he didn't, he stayed glued to his seat the whole time.
It could be because we were at the very top, the very, very last row in the movie theater, but he got through it.
I'm proud of him. I'm super proud of him. That was awesome. It was the wait when there was nothing on the screen for how long we were waiting.
And he was just like meditating, doing this deep breathing stuff.
And he's like, his eyes were like almost shut. Yeah, that's pretty awesome though.
You know, I think he was like trying to stop himself from hyperventilating or something like that. He was so scared.
Well, he didn't know. He didn't know what was going on. Yeah.
He didn't know what to expect once the movie screen started.
Once things came, even just the ads, once they came on the screen, you know, he was very intrigued, you know, trying to read them and.
Yeah, it was pretty awesome.
So the movie itself wasn't too bad. It wasn't like, it wasn't horrible, right?
It wasn't a cinematic masterpiece as far as the script.
[6:20] That's very predictable. You think so?
Well, Mario and Luigi are brothers forever, they get sucked into a drain, they get separated, Luigi goes into a kingdom of the damned, Mario gets sent to the Wizard of Oz practically where he finds a beautiful princess and have to go rescue his brother and the princess turns into a badass and the evil guy wants to marry the princess and she kicks his butt.
I mean, that's pretty, that's pretty cliche line. But what would you expect out of a Mario movie?
I think what made it good, I liked the way it imitated the video game.
I guess that's what I got a kick out of.
[7:03] Yeah, that was that was good. I liked the throwbacks and the references to Nintendo and classic Nintendo.
Don't want to give too many spoilers. Angie just gave me the whole synopsis of the movie.
I really don't think it's not like the ending to The Lost or something where you find out everybody's been dreaming or something like that.
There might be that one person that you just ruined their entire week.
I don't think anybody really expected it to be scintillating.
I mean, as far as storylines go, the Minions was a little bit more compelling, but I like the movie. It doesn't mean I don't like the movie.
I enjoyed it for what it was.
Good. And I enjoyed it for the fact that Gabe enjoyed it. I did.
And I enjoyed the voice actors.
They were funny. It had some, you know, funny lines and stuff.
And I liked, you know, the CGI. I, you know, I want to say animation or stuff like that, but I don't know if it's CGI or what it was. I think that was done really well.
All right. Well, that's all I had for banter. Oh.
[7:59] Well, that was a whole topic for me. That was all topic number one.
Didn't you get the outline?
Didn't you read it? When did I get the outline? Didn't you take it off the printer?
I don't look at that stuff because it has got a quiz next to it. I had an outline.
I'm joking. That was a joke.
You don't think that's funny? I thought that was funny. I don't understand your sarcasm.
I just don't understand your sarcasm.
[8:27] That's what Angie says to me all the time. I thought you would have caught on to that right away. No.
Things that I found interesting. I really wish that it could always be jokes and fun and lightheartedness.
[8:49] But I do have some sad news that I want to share. So on April 1st, 2023, Klaus Teuver, the genius behind the insanely popular Catan board game passed away at the age of 70 after a brief illness.
His family shared that news on the German Catan website.
So the game Settlers of Catan was first released in 1995 and it has sold tens of millions of copies and has been translated into more than 40 languages.
So the folks at Catan Studios posted on social media saying that while Klaus's contributions to the board gaming industry are immeasurable, we will remember him most as a kind and selfless human being, an inspirational leader, and most importantly as a friend.
Klaus was born in 1952 in Germany and in the 80s he was working as a dental technician, when he started designing board games in his basement, believe it or not, as a way to escape.
He said, this was my own world that I created. And Klaus never thought his game would become such a hit.
But in 1998, he left his dental job when Catan took off and became a family business.
The Catan Studio team encourages everyone to honor Klaus's memory by being kind to one another, pursuing your creative passions fearlessly, and enjoying a game with your loved ones.
[10:16] So let's all raise a glass to Klaus and his incredible legacy.
I'm laying it on me. I'm laying it on ya. So do you know, Angie, you've probably heard me talking about it before, the novels that I read. Stormlight Archive?
No, no, no, the Dungeons and Dragons novels that I read growing up as a kid.
Do you remember what they were called? No. Dragonlance. Oh, yeah.
You've heard me say that, right?
Yeah. So many of us who grew up in the, well, late 80s, early 90s will remember the Dragonlance novels and the Dungeons and Dragons famous Dragonlance novels are being turned into a live action series and none other than actor and D&D superfan Joe Manganiello.
How do you say that guy's name? I don't know.
[11:15] You know who I'm talking about. You know who you're talking about.
Man-gan-nello. Joe Manganiello is heading the project.
So Manganiello gave a quick update on a documentary that he's working on for Wizards of the Coast, to celebrate the D&D 50th anniversary.
He shared how much the game has influenced his love for storytelling.
And then he dropped a bombshell on the world that he is collaborating with Wizards of the Coast to create a live-action adaptation of the Dragonlance novels, which he absolutely adores.
Wizards confirmed a live-action D&D series was in the works about a month before, but they didn't mention Manighello or reveal any plot details.
Red Notice director Rawson Marshall Thurber is set to write and direct the pilot episode, with Paramount Pictures and E1 producing it.
There is no confirmation yet if Manigaloo or Thurber's projects are separate or the same.
The 50th anniversary documentary is set to premiere in 2024 but there is no release date for the yet to be seen Dragonlance series.
That is cool and I really hope they stay true to the books. The three original books would be fantastic.
That cast of characters is awesome.
I just remember sitting in junior high school.
[12:36] In class, reading those books when I should be. Is that Raistlin or Raistlin?
Raistlin, Karamon, Anis, Tasselhoff, Burfoot, all those characters.
And that is things that I found interesting.
You still need a new name for that. That name's perfect. And that you're going to love it.
You're going to start to love it.
[13:02] Music.
[13:12] All right. I'm ready. Hit me.
OK. Like I said last time, this quiz is no longer going to be something that starts with chasing meeples and leads to a board game. This is something that is more thematic to what, we're talking about today. All right.
And I'm going to start it out Wait a minute, wait a minute, wait a minute.
Time out, Angie. Max points. What's the total points that I can get? Okay.
Well, there is, I believe nine.
There's nine basic ones. There are an additional two points, so that could be 11.
And there is a possibility of even more than that. So there's a possibility.
That's all up to you. Possibility of more than 11 points.
Yeah. So there's like a, you know, if you get nine, you hit max points. Perfect.
If you go over the nine, you know what I mean? I hit bonus max.
Bonus, yeah. Whatever.
Okay, wonderful. Okay. I'm BGG.
There are 50 games with the word beer in the title.
Which of the following is not a real game with beer in the title?
Number one, beer and pretzels.
[14:29] Number two, beer and bread. Number three, beer and babes.
Or number four, beer and Vikings. Beer and pretzels. I'm sorry.
You have that one wrong. Oh no, it's beer and babes, isn't it?
It is. It is beer and babes. Well, that's a shame. Are you all done then?
You're like, I'm not getting max points. That's it.
I'm done. Quiz is over. Okay. Thanks for listening, everybody.
Keep chasing those meeples. Episode 11, Chris quits after the first line, takes his ball and goes home.
There is no ball to take home.
Although I do recall somebody storming out of the room in one quiz, probably on the Christmas episode when Chris got some answers correct.
Take your quiz and go home. That's right. That's right.
I'm gone. I'm gone.
All right. Number 2. On BGG, there are 19 games with bread in the title. Which is not a real game.
The Hunt for Bread October, Beer and Bread. Ginger Dead House, The Walking Bread.
[15:45] I Need Bread, The Dice Game. And that's need with K-N-E-A-D. Like need.
Yeah, I know. Okay, so. I just like rattled off. You're looking at me like this is so stupid.
That's because you rattled off a whole bunch of titles and I'm trying to get them straight.
Okay, I can read them again. Please reread the titles. Number one, the hunt for bread, October.
Number two, beer and bread.
[16:10] Number three, ginger dead house, the walking bread. So that's all one game.
That's all one game. I have to like say that because I want to make sure you understand it's ginger dead, house, the walking bread.
And I need bread. The dice came. Oh boy.
I'm going to say it is The Hunt for Bread October.
No. So it's the Ginger Dead? No.
I Need Bread? Yeah. Did you make that up? Well, yeah. Where else would I get these names from?
Oh, that was very creative. I Need Bread the dice game. That's a good one. OK.
I think you just created a game. I could have.
See, the Ginger Dead house was so funny and some of these are so funny.
It's like I'm trying to stop laughing when I'm saying it, but the ginger dead house, the walking, I mean, I don't know.
I want to look up the hunt for bread October now. I'm just curious. Number three.
What is the best selling beer in America? Bud Light. You got that one right.
What is the top selling bread? Brand?
Bread. Like brand? Yes. Bread or not type. Okay. It's a brand. Ah, Sara Lee.
No. Nature's Own. Okay. who I think Sarah Lee is the number one song.
It's not, she wasn't even number two. Based on what?
[17:32] Grocer's Association, something like that. They know their bread.
Yeah. It's like the Grocer's Association or something like that.
What is Wisconsin's favorite type of bread? Pumpernickel. Think fish fries.
Yeah. I'm thinking fish fries.
Rye bread. That's a... Pumpernickel, rye, same thing. I get that bonus.
No, it's not the same. It is the same thing. It's not the same. Whatever. Fine.
Rye bread. It's rye bread. It's rye bread.
It's rye bread. Because of Friday night fish fries. All right.
I'm stinking this whole quiz up. With this one, you should, you should, and you should be able to get maybe extra points in this one.
List three beers brewed in Milwaukee, Wisconsin.
[18:18] Miller Budweiser Pabst. No, Budweiser is St. Louis, Missouri, isn't it? Old Milwaukee.
Miller, Old Milwaukee, and Pabst.
That's not on here. is sucky. That's not on here. Well, it is. You're telling me the only one I got is Miller.
I don't even drink. Yeah, I'm a horrible Wisconsin. You think old Milwaukee would be made in Milwaukee, but Miller and Pabst are not on this list. So I don't know who made the list, but Penny Marshall and Cindy Williams starred as Laverne and Shirley, two Milwaukee brewery workers.
What year did their show premiere? 1976. You got that right. Yay, I guessed. That worked.
Do you want to try for bonus points?
Yeah, keep going. Let's do this.
They would sing an unusual song while strolling down the street. What were the words?
Oh God. Shamil Shamagal Shambalambalingalanga half of Lassen Neferrek Incorporated. You're pretty close.
There's only four words. You kind of got them. But you had a lot of...
Shamil Shamazal Hassan Pfeffer Incorporated. Did you ever hear somebody call, he's a shmiel?
No. was Shamil Shamazel Hassan Pfeffer Incorporated. Did you ever hear somebody call, he's a shmiel?
No.
[19:28] Have you? Yeah. Well, what does it mean? Is it an insult? It's clumsy.
Oh. If you are shmeal, shmeal, you're clumsy. If you're schmazel, you're unlucky.
So they're saying clumsy, unlucky, Hassan Pfeffer Incorporated?
Yeah. Why? I don't know. Okay. I don't know.
[19:49] I didn't look that far into it. I don't remember. It was a couple of weeks ago that I created this wonderful quiz that you bombed.
I did.
I bombed it. Bombed. Lenny and Squiggy. Bonus points just for saying their names.
There you go. There you go. Bonus points. Awesome.
That's it? That's it. That's the quiz. That's the quiz. And what is my final score, Angie? Three. Ugh. Three.
[20:16] Oh. You got the Bud Light, you got one of the beers, and you got the year that Laverne and Shirley premiered.
And then the bonus points for Lenny and Squiggy. Actually, no, you would have got the bonus points for Schmuelz and Mazel.
OK, you got that.
So I got five points. Well, that's.
[20:36] I'm giving myself a point. OK, I'll give four. I was going to give you four, but let's go with five.
Four it is, four it is.
I got to take it. Yeah, I think it's my cleverness that did it, though. Oh, yes, it is.
So proud of this one, too. And you're just kind of like, I got to make it easy because then you'll be enthusiastic.
Yeah.
I like the way you play a game. You got to make the first question easy.
So it's like, you know, you give me that little win, a little dopamine drip.
You can't just take my dopamine and throw a paper towel on it and dry it up.
What have you played lately?
Well, Angie, you already know the answer to that because what I played, we played anyway.
So since we last spoke on this podcast, Angie and I played Great Western Trail and oh my god that game is awesome.
Did you fall off your horse and get wet socks? I did not fall off my horse and get wet socks.
That is another game. There is another game that.
[21:46] I will will someday try to get back to the table anyway. Great Western Trail.
Great Western Trail. We recorded a segment on Oliver Reed's Don't Be Bored YouTube channel.
He does a monthly game of the month video, and you guys should definitely check it out and see how excited I got over that game.
So what did you think of Great Western Trail? That was one of those games in like in the video, you said that it was like a grail game, for me. Sort of, right?
Yeah. Yeah, it was. Um, it's something that I've always wanted.
I, you've asked me before, I think it was like last Christmas or the year before.
Did I want Great Western Trail or did I want a different game?
I think you like literally asked me that twice as we're standing in game shops and stuff like that.
And I always chose the other game because it was new.
Correct. And this time we were standing in our local game shop looking at a couple different things and you know, once again, which one do you want Angie?
[22:49] And this time I grabbed it. Great Western Trails. And I'm glad you did.
There are a lot of, we'll call it strategies that you could probably do when you play that game.
I went heavy on cow. I was like the cattle man, right? You did.
You did. And that was awesome. was something about that that I just liked it. I don't know. I can't even explain it.
Just collecting the sets of cows and trying to maximize my hand as I travel to the railway station.
Yeah, you looked like you were having fun. It was the first game that I ever, I ever set up and played learning straight from the rules where I never watched a video.
That was the very first game since we started doing this. I find that hard to believe.
I think, you know, maybe like Super Mega Lucky Box. Yeah, recently. Something like that.
Right. The first heavy Euro, heavy-ish Euro type game.
Well, any really.
I think maybe some light, like Rollin' Rights or something like that, it probably didn't.
But nothing that had to do, like a major setup and stuff like that.
Good. Well, I'm proud of you.
[24:04] Thank you. Well, we also played Silver and Gold by Phil Walker Harding.
So that's another one that had been sitting on my shelf, which was a ding and dent find.
That one was fun. That one's very fun. Yeah, that was a shelf of shamer.
Yeah, it was. Just kind of sat there and sat there.
I kind of wanted it to play it solo and it didn't have solo rules.
And the other day I actually did play it solo because I got some solo rules off BGG and wasn't thrilled with them.
So if I do play it by myself, I'll play it two-handed, which I do every once in a while.
What's the other game that you just played last night? Oh, Distilled.
Yeah. I've been very lucky because all these games, my most anticipated, I've got them.
Why?
[24:52] Because you're a wonderful person. So I'm sitting here on top of the mountain, not knowing what to dig into, everything that anticipated and it's kind of like, oh, I want to open that one, but I like that one. I want to play that one again.
And so I played Distilled, I did a two-handed while you were gone at the thingy-ma-jingy.
The Midwest Retro Gaming Convention.
[25:17] Gaming Classic. Yes. So I opened it up and played two-handed then so I would learn it.
And I played it and you were absent at the time and you won that game.
Yes. It seems like I win when you pretend to be me all the time.
I know, isn't that crazy? It was, I like, well, okay, it was my anticipated game.
What did you think of it?
Oh, I thought it was really good.
So I like the theme. I think the recipes and I like how I compare it to the micro brewery or the brew crafters. What is it?
Micro brewers, the micro brewers game that we got, that travel card game.
Concept, right? Just on a bigger scale, bigger scale. And I thought I, what I really liked about that game was the, it took me a while to understand how the recipes worked when it came to actually distilling, the distilling process. But I like how it, you know, you shuffle the cards to kind of represent the stirring of the.
[26:24] Yeah, it's very thematic that way. And when you have everything distilled and you have to pull off the top and the bottom like they have to do, you know, when they make alcohol because those are like the ends and they're not as good or even poisonous.
And you put those back into your next batch, that's why you keep them, put them back into your pantry, you know, the aging process. So it's very, very thematic, which is very, I like it.
I'm wondering, there are a lot, a number of recipe cards, or is that what they're called?
With different recipes on them. if there's going to be something more difficult.
[27:03] Maybe. Because like these were have so many of like beet sugars, but I don't think all the recipes can have more than three beet sugar, you know what I mean?
I'm thinking maybe some will have so much this, so much this, do you know what I mean?
Like one beet sugar, one grain sugar, something like that.
Having so many cards and so many different alcohols, I would almost think that there, would be a greater difficulty.
The only gripe I could possibly find out of that game would be that, how can I put this?
It didn't seem long enough.
I was just going to say it doesn't overstay its welcome. By that last round, it's now it's one of those two that you're, you know, you're heading into your, that seventh round, you can't age a beer or you can't age a drink.
So which drink are you going to try to get? You know, at that point, that was my last one, I think I was going to get another gin or something because I couldn't age them.
So it was, where am I going to grab my points?
Right. A lot of those games was like, I'm heading to end game.
Where am I going to grab my points? Right.
[28:07] I think it was too short. And then I think the more, like you say, overstay its welcome.
I don't think it stayed long enough to be welcomed.
I don't know how to explain it. Right. I left the party early.
You thought you could use another round?
I feel like we could have probably went a little bit longer because once we both started to get the hang of it, once I did, at least it was like, boom, boom, boom, boom. We flew through the rounds real quick. Yeah.
Yeah. I also wonder, you know, you, you know, you mentioned all those different varieties.
I think there might be an expansion for that game.
There is. There's room already in the, all the trays. So there's room already for more cards, more of those little tokens, even for another player piece. I worry about replayability.
I worry that the more you like after a while, you're just. That's what I'm thinking.
The other beers have got to be, or the other, I'm sorry I'm calling them beers, but the the other spirits, the other drinks, like tequila and all these other ones, I'm thinking they've got to be more complicated because...
[29:06] Essentially, you need a different combination of sugars. So some of them were, you know, you had half that were age, half that weren't.
And then you had, okay, you needed three grain, two berry, fruit sugar, you know what I mean?
So there wasn't that many options, does that make sense?
Variations. Maybe there wasn't a lot of variations really. And I'm thinking as I would think, I never looked through, I should look through them, that they would be a little bit more complicated.
The other game that we played was Vinyl.
Oh, I forgot about Vinyl. Yeah, we played Vinyl. I forgot about Vinyl.
I want to play Vinyl again. I think there's a lot to that game that we may have missed. I do.
I believe that. It brings me back to when I used to go to, you know, Exclusive Company and Dr. Freud's going through all the records, collecting Vinyl.
I still have my Vinyl collection at my parents' house. All the records are probably warped because I have a turntable that didn't work.
Anyway, sorry. Did you have to put a penny on your car?
No, I never had to put a penny on that. You never had to do the penny?
Never had to do the penny. I know of the penny trick, but I never did the penny trick.
Never had to. Never had to. Even my, even my parents' stereo needed the penny trick at times.
Interesting. And theirs was a big console stereo. Oh yeah. It's still there. Oh yeah.
[30:30] My parents had a big console stereo that had an 8-track player and a record player in it and a radio.
It's just a fixture in that living room. I don't think it's ever going to be moved.
That's awesome. I mean, that's just there. That's just a fixture.
I mean, now it's just, you know, a picture table, an end table.
The question is, is does it still work?
I don't know. So that is what was played this week. Yes. Since the last, between the last episode and this episode.
Okay. We don't have to get, we don't, we don't have to let them know.
I think you need to come up with a better way of saying it. That is what was played this week.
I will come up with a new way to say it. The new segment name. If you come up with Something better than things I found interesting. Just imagine you just imagine how cool this is.
You pull. Things I found interesting. You pull up to the gas station, get out of your car.
You start pumping gas. Gas station TV comes on.
[31:41] And after Cheddar News, you get. Hey, everybody, this is Chris.
And this week, these are some things that I found interesting that's that's like there's literally they do that already they do that already on that gas station TV.
These are things you need to know. Is that where you're finding things out? You're pumping your gas and taking notes?
Yeah. Oh, I better write this one down.
And now it's time for our feature review. Beer and Bread is a two-player game designed by Scott Alms and published by Capstone and Deep Print Games.
You are in neighboring villages and have a friendly competition to brew the most beer and bake the most bread.
The game plays over six rounds. They alternate between fruitful and dry years.
During the first phase, you will seed the fields and river with the appropriate resources from the common supply.
The next is the card phase.
Each player gets five cards.
They'll play a card and then swap their hands with the other player, who will then play a card, and then back and forth until all your cards have been played.
[32:58] The cards are tri-use cards, meaning there are three different ways they can be played.
The first is for the resource that's printed on the top.
Simply play it into your field and take the corresponding resource and put it in your storage bin. If you already have a card in the field and lay the new one on top, in this way you can take additional resources. The second way to use your card is for the recipe.
Key. Using the ingredients from your bin, fulfill the card's requirements.
Place the card in your bakery or your brewery. Only one card can be in each, unless a card allows for more storage.
The final way to use the card is for an upgrade. You will tuck the card under the corresponding area on your sideboard, and each slot can hold more than one. The cards can do a variety of things from expanding your storage bin or bakery, end game victory points, or even extra resources. There are more powers, but those are just an example of the stronger ones. And when you play the upgrade, this is what cleans your bakery, since it can only hold one beer or one bread, and you cannot complete another recipe until it's cleaned.
[34:15] Out. Once the round is done, you move on to the dry year. During this round, there'll be fewer resources in the field and any cards you harvested, go back into your hand and the players draw up to five cards. During the action phase for the dry year, it's different. Instead of swapping hands, players keep their cards. They will have an option of trading cards in from a three card display on their turn. So keep that in mind during the the fruitful years that the cards that you have are going to go back into your hand to use on the next round.
Other than that, the round plays the same. You go back and forth, alternating between the fruitful and dry years.
At the end of the game, you add the points for your beer and bread separately, and you, score whichever has the fewest points.
And then you add in any bonus points from your cards. And whoever has the most points wins.
Beer and bread, Scott Alms, Scott Alms did a really good job on that game.
I had a blast playing that game.
Well, let's talk about it first. Sure. Let's do it. Let's talk about it.
How are you with the theme? The theme is baking bread and brewing beer.
I love it. Okay. I think the theme is really good.
[35:35] Kind of funny since we were just talking about brew crafters and we were talking about distilled.
There's a big theme for this episode. There is a theme for this episode.
[35:46] I think the theme is is really good. The fact that beer and bread both use yeast to ferment ties them both together.
And a lot of cultures.
Lived off of beer and bread, and it was just. I just like it. Good, good.
I enjoy the theme. It does remind me a little bit of something I find under from Uwe Rosenberg, with his Agricola and Cavernas and Hauertaus, but I like the theme.
I was very attracted to that theme. Yeah, that game was not on my radar, like I said in the last episode, not on my radar.
[36:29] But I'm glad it was on yours.
[36:31] And the artwork? Yeah, the artwork's okay. The artwork's...
Artworks. I like the artwork. I mean, you get, it's essentially the box covering. Yeah.
There's some artwork on the, on the cards. It's nothing, I don't want to say newsworthy, but it's nothing spectacular. It's nice artwork, but it's nothing wowing.
Right. It fits the theme. My favorite part, if I were to choose a part that I like is is just the drawings of the bread and the beer mugs on the card.
The rest of it is, you know, like you said, it's, it looks like a Euro game. It's a farm.
[37:18] It's a farm. It's got a farmer and a brewer on the cover. The components. Now the components, the wooden resource tokens.
They're your average, they're your average components. What's your piece of wood?
I mean, it's like the same, it's the same piece of hay that you have in every other game.
You know, there's a storage house somewhere that that, I mean, really that's gotta be somebody's livelihood is only to make wood and hay and you know what I mean?
And barley and yeast because those are the same pumpkin and stuff like that.
Those are the same resources in every farming game and they look the same.
I mean, how can everybody's wood look the same? They buy, it's like the jewels, the jewels and century.
[38:03] Like your Century Golem edition. There's the same jewels you have and half the games I have jewels held at the same game, all the same jewels.
It's what keeps the cost down, baby. I know. There's one giant component.
There is a job. There is just one giant, one giant component company, one giant component company, something like that.
There's multiple of them out there, but there is a one.
Yes, I'm sure there's a standard component out there.
The thing that I don't like about the components is there's that one that looks like a bear pelt. That's what I choose to call it. Bear pelt. I think it's the rye or the barley.
Yeah. But you know what? What? There's something in the Portal game. It looks like the animal pelt in Robinson Crusoe.
Oh yeah. That's why. So that's why, okay. That explains it. Yeah.
I'm going to have to take a look now. So what is it? Is that, I get confused what they are, the hops or the green, the bear pelt, is that rye?
I think it's rye. No, no, no, no.
The rye is the orange wine. Then it's barley, maybe.
Maybe it's barley because the yeast is the typical haystack looking one.
[39:25] But that one game, I just had so much rye, it was just crazy, but so the game is about, this game is about balance, and maybe that plays a little bit into the mechanics.
It's about balance, you really, because you are scoring your lowest, because you, you know, want to make your beer, and you're making your bread, and then you're going to total those up, but you're only scoring the lowest. So you really have to have good balance because if you're making, if you make five beers and only one bread, you're only scoring that one bread. So you have to have that balance. And the first game, I could not make a recipe because I did not get rye. I was having such a hard time. So the second game, I was coming on these cards that I had a lot of rye resources. So I'm harvesting that rye. And then I had entire full bin of like one water and nine rye.
And so I couldn't make anything. I end up in that dry year and there was nothing for me to make.
So I am like having to, you know, tuck all the cards for the powers and stuff like that. The special powers.
The one round completely, I went almost like two rounds not making anything until finally I traded for a car that.
You made bread with nothing but rye, rye bread.
[40:50] Wisconsin's favorite bread. That's it. There was somebody having a fish fry.
But no, you, you hit the nail on the head.
The game is about balance. This is one of those games where you have to be thinking ahead, knowing that you are in a fruitful year and the next year is going to be a dry year and you don't have as many options you don't have as many options.
So when you go into that dry year, you almost want to set yourself up for success basically.
You have to have the right cards and resources to be able to be able to brew or bake.
Yeah. Because those are the cards that are coming with you. So what do you think?
No, is that what, that was my thought on the mechanics.
What are my thoughts? What do I think about the mechanics?
Is that your thought on the mechanics or do you have any other thoughts on the mechanics?
What I thought is what's interesting about that game is that if you do not have enough room in your storage space, your opponent gets the option of being able to get the resources that you cannot take.
[42:02] I think that's unique. Yeah. We don't, I don't think we've played a game like that.
No, that's a unique one. Well, I think it's interesting is that you have the essentially it's like a hand drafting your first rounds or your fruitful round where you're passing the cards back and forth so you don't know if you're going to get a card that you need.
The one that you want might be gone, but in the second, the dry year, now you have that hand of cards and you don't trade it back and forth anymore.
So going back and forth like that is different. you have one and you're playing the same, but I don't know if we have another game that, just that basic hand mechanic, basic card mechanic changes from round to round.
And I don't think, I don't think the game is, it's a complex game at all. No.
But I do think it is one of those games that if you are somebody who is prone to analysis paralysis, this game will hit you in the face. because like I said, when I got stuck.
[43:08] I sat there and I looked at my board thinking, how do I get rid of the, I couldn't get rid, there's no mechanism to get rid of resources. So literally I had to find something to bake bread, and I did manage in there to find an upgrade. So I had an extra storage, so I could store one, one, like one hop or something like that, but I had, like I said, I had like eight, like eight rai until I found that one card, so there is really no, I could have been stuck, and I could have been stuck and had nothing been able to play for, so now maybe that's, you know, and that could be a con too, that there is no way for me to, you know, there's, really no way for me to mitigate that. There's no way for me to get rid of that storage bin.
Maybe there should be something like I have to give them all to you or something like that.
I'm trying to think of what he could do thematically to alleviate that. If you want to loosen up your storage bin, you have to kind of give up a turn or something, but then give your resources to your neighbor or something like that too. Because otherwise, literally if that card wasn't there, I don't know what I would have done.
Yeah.
[44:33] I don't know. What else? We talked about art component. Well, the replayability.
Yeah. I think there's a lot of replay in this game.
I think I want to, because I want to, because I wanted to replay that one game because I wasn't getting the resources and I wasn't keeping the right ones. And so I got the ride the next game, realized, OK, I did that a little wrong. And then so in my mind, it's like, OK, I want to try again and I want to try to balance things better.
So it's one that I really want to replay. I think what what makes this game really interesting to kind of going back like.
[45:12] Is the way you score. So. You have to be.
Diverse. In your gameplay, if that makes any sense, I don't know if diverse is the correct word, but you can't put all of your effort into beer because no matter how many points you get in beer, if you didn't brew any bread, then at the end of the game, or if you didn't bake any bread, at the end of the game, your score is zero.
So you have to find that balance between beer and bread if you want a good score.
And I think that's very interesting.
That's why I said balance. This game is about balance. You have to find balance.
You have to find that.
And if you have too much beer and guac, your balance will be off. Yeah.
So soak it up with that bread. But too much bread will make you waddle.
Oh boy, that's funny. Anyway.
[46:18] That's funny. So my last thing was, does it have a con? And the one I would say, obviously, is that I almost did get stuck there.
And you know what? That getting stuck, we were just talking about that in Wayfair, is that I almost got stuck going up that journal track.
Maybe it's me.
[46:37] Maybe it is you. Maybe it's just me. But you know what, then I'm going to sit here and I'll have worse AP thinking about it.
I guess if I were to pick out a downside to the game, like I said, the downside is it can be overwhelming at times.
And and what I mean by overwhelming, I mean, I don't think it would be a game for somebody who is just starting to get into the hobby because we've played plenty of games.
And I think when we first started playing it, it was a little bit, I don't, I don't use the word confusing, but it was a little bit, there was a little bit to a little bit.
It took a little bit before I got, before I personally was able to understand what I needed to do to be successful.
So I think if you were a newer player, the fact that it, it tends to be a little AP inducing.
And I think, I think what I mean by overwhelming is you do have a multiple, you have a lot options available to you on the cards, the try use cards. And I think I think that would be a con for the game.
Well, I think when you were talking about it might be much for a new player. And I think.
[47:53] It's what I think with that, it would be the fact that you are alternating your hand play for round around. Right. And that can get confusing. Just keeping track of that and, realizing, okay, now I don't have that, you know, the same amount of resources.
That we never really had a problem with, the fact there weren't enough resources. Yeah, we didn't.
[48:17] And it was nice that there is that small card display where you can trade in a card.
But I think that back in the fourths, with the dry years and the fruitful years, I think that maybe could trip people up, that you're playing them differently.
It's like almost two different games you're learning.
[48:38] Yes. So if I were to rate this game, Beer and Bread for me is an 8.5.
Yes. Yes, it's an eight point five out of ten.
The art is nice. It's nice, pleasing art. It's got a lot of strategy to it. I find it a lot of fun. But what it didn't, I guess the reason why it would not be a nine for me would be the fact that it could be a little bit overwhelming. And like what happened to Angie, you can kind of get stuck. And that to me doesn't lend for a fun time. Angie, what would you rate it?
I'd rate an eight. An eight? An eight. I really, really like the game.
Although that one instance really frustrated me. And if I had not found that card, I probably would have been more frustrated.
I don't know what I would have done.
And then that would have made me like the game less. Do you know what I mean?
Yep, I know what you mean. I would have gotten very frustrated or just anxious and mad at the gameplay because I over harvested.
I overharvested Chris, I overharvested rye.
[49:51] And here I'm thinking, oh, resources, wonderful. Look at all these, I can compound resources and I got this card and now I'm gonna have four rye.
Oh my gosh, my bin is full.
I had to find the one bread that you could bake with one water and eight rye.
I think it was two water. I think it was like two water and eight rye.
But you know, you have a big deck of cards.
So, I'm thinking though, if there was an aspect to it that you could do and maybe it's once, per round or you know, you give up your turn in a round to, you know, help your neighbor.
Your bin, your food is getting spoiled, you're going to have to dump it off or something.
I don't know how thematically you'd want to tie it, but you know, maybe give your food to your neighbor or something, and he could take whatever he wants, and that way you could loosen up your storage bin, but I don't know, maybe it never happened to anybody else, honey.
Maybe it never happened to anybody else. Be careful with your Rye, people.
Please be careful.
[50:56] Oh, Angie, Angie, what are we going to talk about next time?
We are going to talk about all the unusual, wild things I'm doing while I'm away at work.
Oh, that sounds good. All the unusual, I don't even know what that means.
I haven't done them yet.
Well, I have to I have to make up for the episode of Board Games and Banter that I did did not post because it had a.
You're oh, I was going to bring that up. You're going to talk about wild things you do while you're away, on a business trip.
How about what do you do when I'm asleep?
[51:44] I come upstairs to start doing some editing and in our podcast studio on the desk is a plunger, a headlight, lightbulb, and I don't even know what else there was, but why?
[52:02] Why was there a plunger on my desk? Well, Nessie, I don't think you wanted to tell anybody about that, otherwise I would have released the video.
Well, now I, but now I understand.
Things we bought that we were supposed to return that we never returned.
We tend to have a small pile of things. We don't return things to the store.
I hate returning things to the store. So we have a small pile of things growing.
So when I did my banter for board games and banter, the thing I did was show everybody all the things that we didn't return.
And so on, Chris, he's like, I don't, he never watched the video.
You've never watched that episode? I don't know where the video is.
I have it on my phone. Well, I don't have your phone. I don't look at your phone.
You have no idea how I did it, but you're like, you can't.
You can't release something that's got a plunger on it. You can't have.
Well, now that I know what it's for, release away. Ladies and gentlemen, the next episode of Bored Games and Banter with Angie.
No, yeah, but we're giving it away.
Will feed. We're not giving away a plunger. What a crappy giveaway.
[53:11] Oh, all right. Well, thank you everybody for listening to this podcast.
It really means a lot to us that you are choosing to listen to us.
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So on that note, keep chasing those meeples. Bye.
[53:48] Music.