Chasing Meeples

The 2nd Annual Christmas Extravaganza and Nova Roma

Chasing Meeples Season 2 Episode 22

Oh, the weather outside is frightful, but our Chasing Meeple's Christmas Extravaganza is so delightful!  Angie and Chris have donned their festive sweaters to bring you an episode that's like the perfect holiday board game—entertaining, full of surprises, and best shared with friends. 

We're thankful for the community of listeners who've joined us for our podcasting journey and would like to wish all of you a Merry Christmas, remember the reason for the season and keep chasing those meeples. May your holidays be merry, bright, and full of victorious game nights!

Send us a text

Support the show


Get the Official Chasing Meeples Tee here

Looking to LEVEL UP your prayer life? Click here to purchase the Lion's Legacy Prayer Journal.

If you're interested in buying any of the games we discussed in this episode, there's a good chance you can find them at Miniature Market! By using this link in our description to make your purchase, we receive a portion of the proceeds. This support helps us keep bringing you great content.

Help us help others! Your plasma donation can save lives. Find out more about this rewarding experience here.

Like a game of 'Acquire' let's master the markets with Robinhood. Sign up with our link and we both get a free stock to advance our portfolios. Ready to strategize your investments? Click here!

Got a question or suggestion, drop us a line at chasingmeeples@yahoo.com

Follow us on Instagram.

Thanks again, we hope you continue to enjoy the podcast!
































...

Speaker 1:

sagen Christmas extravaganza on today's show. Wait a minute, I'm not gonna ruin the surprise. Ho, ho, ho. You'll have to wait until we unwrap this show for you. So grab your hot cocoa, snuggle up by the fire and let's get this holiday show rolling. The banter, the games, the holiday cheer it all starts now.

Speaker 2:

Ho ho ho. Welcome to the show. The Chasing Meeple's Christmas extravaganza. Everyone gather around, it's time to celebrate. Ho ho ho. Welcome to the show the Chasing Meeple's Christmas extravaganza. Everyone gather around, it's time to celebrate.

Speaker 3:

Hello everybody, this is the Chasing Meeple's Christmas extravaganza. I'm your host, chris, and as always, I'm with my lovely co-host.

Speaker 4:

Hello, hello, it's Angie.

Speaker 3:

Hey, angie, merry Christmas and ho ho ho, it's our big show. It is oh Meeple chasers. Thank you for tuning into the Chasing Meeple's Christmas extravaganza. I'm just going to keep saying it because I love the way it sounds rolling off my tongue. Angie, and I look forward to recording this every year. This year we're raising the bar from last year. Last year we had Santa on Santa. He's here again. I mean, you heard him in the intro, but this year we might add a couple.

Speaker 3:

It's going to be a little bit more musical. Let's just put it that way. I mean, it's a Christmas show. I think back to all those Christmas specials that we used to watch growing up as kids. I love those. They were great and they were star filled, star studded extravaganzas. There's that word again.

Speaker 4:

Yeah, I'm thinking, I'm trying to think of their names. Oh, it was. Why do I want to say Roy Orberson? It's not. You know one, two.

Speaker 3:

Yeah, no, that's not Roy Orberson, that is Lawrence Welk.

Speaker 4:

Lawrence Welk. I'm also thinking of the Osmans. The Osmans always had a Christmas special where they were in front of a big window, the Christmas tree, snowing outside. Yes, they always had musical guest stars and stuff.

Speaker 3:

Absolutely. Well, I forgot to get the bubble machine so we can't Lawrence Welk is. You know we're not going to be Lawrence Welk level.

Speaker 4:

It's probably not good around the equipment to have bubbles kind of floating around here. Yeah, well, and the board games, you know there's goals, somebody can have goals.

Speaker 3:

You know, maybe next year we can be Lawrence Welk level.

Speaker 4:

Yeah.

Speaker 3:

This year we're just going to try to be chasing.

Speaker 4:

Okay, I like to chase the bubbles level.

Speaker 3:

It's worked for us so far.

Speaker 4:

It has.

Speaker 3:

Right, we're going to do a review today, and Santa didn't want to let the, he didn't want to unwrap the package, but we're going to be doing a review for you guys. Today we will be reviewing the newest game from Stan Kordonsky, and that is Nova Roma. So stay tuned and you'll catch that if you listen to the whole show.

Speaker 4:

So let me ask you a question.

Speaker 3:

Yes, what's up?

Speaker 4:

How has your week up to Christmas been? Your preparation, how are you? How has your week been going?

Speaker 3:

I'm good. I'm not sure what you mean Personally. How am I? I'm fine.

Speaker 4:

No, but handling this Christmas season, how have you been Wow? How have you been handling this Christmas season this week up build up to Christmas? Because now we're here, christmas is on a next Monday.

Speaker 3:

At the time of recording this podcast.

Speaker 4:

Yes, it's on Monday, which is kind of, I think, kind of an unusual day because Christmas Eve's on Sunday. But this is it. We're at our last week, our last push before Christmas, and are you feeling any pressure?

Speaker 3:

Oh, always I procrastinated so much. This year my mind was on many different things getting all the extra setting up, all the musical guests and all the stuff that we got going on today, you know, sending letters to Santa, doing the whole real world work thing. Yeah, yes, that wipes me out big time, but I think I've got all my Christmas shopping done. There might be one person I got to get another gift for, but other than that, I mean feeling pretty good about it, looking forward to it.

Speaker 4:

I've had a couple of missteps this past couple of weeks. When it came to Christmas shopping, I wasn't as maybe organized as the right word as in former years. I made several errors, several mistakes. While getting Christmas presents, I bought several gifts a few for you that well, frankly, you already had. I did one of those, and this is maybe this is the part about shopping online.

Speaker 4:

I was shopping at a particular store online and I filled up my shopping cart. I wasn't sure what we're called like flavors whether it's a smell or taste, how many to get or what ones to put in my cart. I suppose you're not girly, so let's say they were candles. They're not. So I filled up my cart with all sorts of different smells, like vanilla to tea and a whole bunch of things, and as I go through my cart, I was going to take things out, decide, okay, I don't want this one, I want that. I did not do that. I pressed the purchase button and I had too many, too many things in there, and now I wound up with probably not quite triple the amount of things that I wanted, but certainly double the amount of items that I was going to buy my co-worker, and so I kind of made a few mistakes, a few errors in my Christmas shopping experience.

Speaker 3:

See, normally you're on top of it I normally am Like you are on the ball.

Speaker 4:

But I got everything in the mail. I'm waiting on one thing to come in the mail. That was kind of a custom order type of thing, and that one is on the way. Should actually, I don't know if I was supposed to be here today, but that one is on the way, the one I was worried about for one of my brothers. Otherwise, everything was here. I had things I bought at Etsy that came on time. So I am essentially done. It's just a lot of wrapping.

Speaker 3:

That is my least favorite part, angie. You make it look easy. I, on the other hand, am sweating.

Speaker 4:

Yes, you were.

Speaker 3:

And I was stressed out.

Speaker 4:

I was doing some work in the kitchen when you were trying to wrap something in the other room and I heard your mom telling you to cut the paper. You're going to have too much paper, You're not going to have enough. And I was like you're like wrestling with a roll of paper or something. And then you're complaining about the tape.

Speaker 3:

Yeah, because having somebody sit there and tell you exactly what you should be doing when you're already frustrated, you know that's the key. That's the key to helping somebody through something.

Speaker 4:

You chose to wrap at that moment.

Speaker 3:

It was either now or never.

Speaker 4:

It's the way I look at it.

Speaker 3:

Then or not at all. I have, I have. I had enough courage to do it at that point in time.

Speaker 4:

I suppose I was out of the room and you're like, okay, she's over there.

Speaker 3:

Yes. So next time no to self, next time grandma comes over to visit. Not a good time to wrap presents.

Speaker 4:

Well, I decided to do a lot of things in bags this year so I wasn't going to be overwhelmed with wrapping, and bags aren't necessarily hugely, and we did go to five below to get bags, so it would be a little bit more economical. But once you're buying, you know if you go to start and pick up one bag, you're like, oh, that's no big deal, it's, you know, a couple of bucks. When you buy a lot of bags at once, suddenly you realize when you're checking them out that that really adds up and maybe I should just wrapped everything instead. Since I've sitting here with a plethora of wrapping paper, I maybe should have just wrapped them instead.

Speaker 3:

That's okay, although bags work easier. It's just quick you open it up, grab the tissue paper to throw it out and there's your present. So I see your point on why you did that this year.

Speaker 4:

I did wrap, though I wrapped several things, it wasn't just it was like odd size things, and I tried to do our sons and bags, because sometimes he doesn't always like to open up his presents.

Speaker 3:

I do believe there's still a present no I would finally get rid of the wrapped presents. We did, it took us a year. Good.

Speaker 4:

Here's the thing it's going to. I don't want to knock on wood. I can't knock on wood right now because it'll bump everything. That this isn't the one year, because every once in a while it happens where he sits there and he's like another present, Like he'll get through these so fast. It's suddenly he'll like be waiting for something else to open up and some years it's like unwrap one present and he's gone. That's it.

Speaker 3:

Yep and he is done with the Christmas.

Speaker 4:

So it'll be interesting.

Speaker 3:

But enough about Christmas wrapping presents and all that stuff. I'm sure that is engaging. I know it is.

Speaker 4:

Everybody wants to know how I failed at Christmas shopping this year.

Speaker 3:

It is. It is relatable though, so hopefully there's somebody else out there like giving you a high five, air high, virtual high five, and then I know that there's got to be a listener out there that sweats as much as I do in the wrapping presents.

Speaker 4:

I just hope that some other people have better FedEx drivers than we do.

Speaker 5:

Christmas, christmas, christmas, christmas, christmas, christmas.

Speaker 4:

Quiz time.

Speaker 3:

Oh yeah, angie, what do you think about that Christmas wishmite?

Speaker 4:

Well, you know what? There's no pressure. None on you Three minutes song there, no pressure at all.

Speaker 3:

No, no pressure on you, but plenty of pressure on me and, quite honestly, I'm ready for it.

Speaker 4:

Well, you know I could have saved some money. If that's all you really wanted was to Max points, I would have dumbed this down and saved the money on your Christmas presents.

Speaker 3:

Yeah, no, no, no, no dumbing it down. Make sure that if your quiz is dumbed down, raise that up brain level 10. I don't know how to put that, but Max, max, whatever, just make it harder.

Speaker 4:

It's. It's not going to become real difficult, especially Well. You'll hear later. All righty, there is going to be a Max 20 points. Each question is worth two points, but there will be a bonus five point question at the end.

Speaker 3:

Say that one more time. Max points Already like I'm already stressed out here, this is like 20 points. I've been waiting all year for this, angie, and just hold on, let me just soak it all in. Let me soak it all in. Started over a max of 20 points 20 points, okay.

Speaker 4:

Each question is worth two, okay, and there will be a five point bonus at the end.

Speaker 3:

Now just to be clear.

Speaker 4:

Well, no see Max points 20. You get 20.

Speaker 3:

That's Max points.

Speaker 4:

Max points.

Speaker 3:

And then there's the bonus points.

Speaker 4:

That's like, my, that's like the 25, but if you get to 20, you've hit Max points. Oh if you hit, if you get the bonus, well then you're like super max, superior, already something.

Speaker 3:

I'm. I got a. There was like an extra gift tucked behind the Christmas tree that that Santa brought that nobody saw until the end. Yes, it's like my red rider BB gun.

Speaker 4:

There you go, there you go. Yes, exactly, I'm ready.

Speaker 3:

Whenever you are, I've, I'm done hyperventilating. My heart rate is now down to a normal point and I am now 100% focused on you and the quiz.

Speaker 4:

Okay. The 1987 American comedy film, written, produced, directed by John Hughes, tells a tale of Neil, a high, strong marketing executive, and Dell, the good hearted salesman, become traveling companions when their flight is diverted. What is the name of the movie?

Speaker 3:

Plains, trains and automobiles Good answer Go to Goldfish.

Speaker 4:

Now, this is a dual question. Here Are there two answers. What are the names of Neil and Dell?

Speaker 3:

Well, Neil and Dell.

Speaker 4:

Yeah, no, what are the actors? Who are the actors who played Neil?

Speaker 3:

And Dell.

Speaker 4:

And Dell.

Speaker 3:

Okay, dell was John Candy and Neil was oh my gosh, I know him. He's got gray hair. He looked like he was old when he was in his 20s. Oh, steve Martin. How did I not know that Like right away? Oh my goodness.

Speaker 4:

Okay, all right, take a deep breath. Take a deep breath. Okay, what city are they going to Look at your face? Suddenly look at your face. You just drop off.

Speaker 3:

Oh, wow.

Speaker 4:

Okay.

Speaker 3:

No quiz, no hints, nothing.

Speaker 4:

No hints.

Speaker 3:

No, no, nothing.

Speaker 4:

I mean, I thought you would get this because we just played a game.

Speaker 3:

You think I was paying attention to that. I was just trying to figure out a slide, a shower curfew and ring across the table. Oh my gosh, this is it folks, this is it I'm going to say a city in I hope I am right Chicago, you are right.

Speaker 4:

You are right. You are at eight points, chris, you are at eight points.

Speaker 3:

Oh, okay, I'm ready.

Speaker 4:

Are you sure you need to take a minute?

Speaker 3:

No, take a drink of water. I'm going to take a drink of water. Okay, all right, let's go.

Speaker 4:

What does John Candy's character Dell sell?

Speaker 3:

Well, shower curtain rings, okay, All right, wait, what am I on? What question am I on?

Speaker 4:

I didn't know where you got 10 points. So then you must be on question, you must be like on the fifth one.

Speaker 3:

Oh gosh.

Speaker 4:

There's a second question. Had two parts.

Speaker 3:

There are 10 more points to go, all right.

Speaker 4:

Okay, the next one is a multiple choice.

Speaker 3:

Oh, these are the ones I always mess up.

Speaker 4:

Their plane was diverted to which Midwest city, Milwaukee, Cleveland, Detroit or Wichita?

Speaker 3:

Oh, it's not Milwaukee, it's not Cleveland.

Speaker 5:

Maybe it is Cleveland, oh gosh.

Speaker 3:

This is not my answer, but I want to tell you my mind and I'm going to keep my eyes closed because I don't want to look at your face my mind keeps is shouting Wichita. But there is this part of my brain right on like I'm going to say it's the back left of my head that the word Cleveland is like no, you idiot, it is Cleveland. I really wish I watched that movie more or played attention to him. Played attention when we played.

Speaker 4:

Second guess yourself.

Speaker 3:

It's Cleveland, oh no, it's Wichita, you second guessed yourself.

Speaker 5:

You second guessed yourself. Oh, chris, oh my gosh, oh my gosh, I second guessed myself.

Speaker 3:

I listened to that little voice, I listened to that little voice.

Speaker 4:

Oh your gut, oh my God, I feel so bad. It's all right.

Speaker 3:

It's fine, angie, it's okay.

Speaker 4:

Okay, max points are 20, so you can make it up with the bonus. You can make it up with the bonus.

Speaker 3:

You can make it up with the bonus. Use your bonus All right.

Speaker 4:

Neil and Dell have to share a motel room. What one thing did not happen.

Speaker 3:

Okay.

Speaker 4:

Beer spilled, a burglar steals her cash, dell mistakenly takes Neil's credit card or the bed breaks.

Speaker 3:

Beer spilled.

Speaker 4:

Ooh, you can still make it up Is it, the bed breaking. The bed breaking.

Speaker 3:

Okay.

Speaker 4:

You still have a chance to make it up with that bonus.

Speaker 3:

I do, I do.

Speaker 4:

On the bus to St Louis. Dell raised cash by selling his shower curtain rings. As what?

Speaker 3:

Earrings.

Speaker 4:

There you go. You got that. So you have two, four, six, eight, 10. So you have 12 points. While driving, which did not happen the car starts on fire, dell drives in the wrong direction on the freeway, dell uses Neil's credit card to rent a car, or Dell hits a deer that gets stuck in the window.

Speaker 3:

What's the second option?

Speaker 4:

The second option is Dell uses Neil's credit card to rent a car.

Speaker 3:

No, read them all one more time.

Speaker 4:

Okay, dell drives in the wrong direction.

Speaker 3:

That totally happened.

Speaker 4:

Dell used Neil's credit card to rent the car, or Dell hits a deer that gets stuck in the window. Car starts on fire.

Speaker 3:

Yeah, that was the first one.

Speaker 4:

The first one is car starts on fire.

Speaker 3:

Yeah, you forgot to tell me.

Speaker 4:

I say that one.

Speaker 3:

No, okay.

Speaker 4:

Car starts on fire.

Speaker 3:

Here's the craziest thing. Okay, right now, in my mind, the movie Tommy Boy and this movie are like they're meshing because one of them happened in the other movie. I knew it.

Speaker 4:

Do you know what? To tell you the truth, when I was creating this quiz, I had to look up to see which one happened in what movie.

Speaker 3:

I have to go with the car started on fire because I remember that in no that did happen in planes, trains and automobiles Did not happen. The deer happened and the deer did not happen in plane, trains and automobiles.

Speaker 4:

You got it. You got it Because the car that started when it started on fire, del, had used Neil's credit card that there was going to have to take care of the fire damage. Yep, all right. So you were up to 12 points, all right. What does Neil barter for his hotel room, his wedding ring, his watch, his cuff links, or his cashmere coat, his watch? All right, good job. Ding ding, ding, you're at 14 points.

Speaker 3:

Okay, I'm at 14 points, I think. Yeah, that doesn't sound, right, that doesn't sound right, let me count again 2, 4, 6, 8, 10, 12, 14, 16.

Speaker 4:

So you're at 16. Here's the five point bonus question. If you get it right, it takes you to 21. Del attempts to barter his watch. What was the brand name of his watch?

Speaker 3:

Okay, all right Angie. I have to think time period right.

Speaker 4:

Yeah. So there's like, when you watch these, when you watch, no, it's not a Rolex, because then it wouldn't be funny.

Speaker 3:

All right, so Rolex was probably like Niels.

Speaker 4:

Niels is called a PJ.

Speaker 3:

Oh, PJ Okay.

Speaker 4:

Like that.

Speaker 3:

You know, I'm going to say it, what I'm going to say, casio. That's it, that is it 21 points, you did it.

Speaker 4:

21 points, you did it 21 points Wow.

Speaker 3:

Hey, that feels good. All right, I got myself Max points.

Speaker 4:

Moist flats and long luggy.

Speaker 5:

Daddy, what love is master? Is that sweet? It's time for Captain, angie and Chris, talking of games you don't wanna miss. From the classics to the new, every game's a ride. With Angie, air-christ, we're in for life to life. Laughter and joy are sometimes a fight. Trying to stand and tell you what we play at night.

Speaker 3:

All right, everybody, it is time for GackPan Games. Angie and Chris play at night. Angie, we've been playing, we well, let's be honest, we haven't got a lot of games in, we haven't. We've just been busy. We got a lot of stuff going on, but when we do get a chance to play, what have we been playing, especially this month?

Speaker 4:

Well, I'm going to. We're not gonna talk about Nova Roma, that's the big one. So what I'm gonna concentrate is what we did the other night, and that was our Christmas games. So we didn't even get all of our Christmas games played, but we got several new ones and we got those played. So we played Family Vacation Scramble. Oh gosh what do you think of that game?

Speaker 3:

That game is horrible.

Speaker 4:

I think that was a game you actually wanted to quit.

Speaker 3:

I actually wanted to quit that game. It doesn't happen.

Speaker 4:

I don't think there's everybody game you really wanted to quit. No you literally wanted to quit tell everybody what Family Vacation.

Speaker 3:

First of all, where the heck did you even find that game?

Speaker 4:

Kohl's, kohl's. But you know what? At TJ max they have that game and a whole bunch of other genre. Like they have an elf one, I think they have a spongebob one the same game, different like IP slapped on it.

Speaker 3:

Yeah, like I'm assuming.

Speaker 4:

I'm assuming it's. Yeah, it's one of those. You know it says strategy game on it, so I thought it was decent. It is Technically like a role in move game but you are collected, set collecting. So you're collecting different sets of the scenes in the in the game or scenes of the movie, and if you get like a set of three you can put your. You can Move so many spaces because the cards all have a space designation and maybe you get some cards you can move around the board and you can put one of your old tokens On the scene that the card is of. Yeah, it's really bad. We did not play the long game, we played the short game.

Speaker 3:

It is bad thankfully it's bad and I didn't even want to. We didn't finish it. No, we did finish it.

Speaker 4:

I wait yeah.

Speaker 3:

I like, I sucked it up and I finished the game.

Speaker 4:

Yeah.

Speaker 3:

Oh, the short game.

Speaker 4:

It was bad.

Speaker 3:

It was bad that's just. It's one of those cash grab games for Christmas, and I'm yeah, I actually had a little bit of like I don't want to say hope, but I did hope that when we first, when you first, started setting it up, I was like this might actually be a game, there might be a little bit of game in it, but it was so bad. It was so bad. You the. Yeah, I didn't want to talk about it.

Speaker 4:

Next, then we played Plains trains and automobiles. That's why I thought for sure you were going to get the witch talk question correctly. It was interesting when you would have got witch a talk from would have been the score or the round track.

Speaker 4:

There's like a little round tracker where you move a bus forward and as you you win a game, you move it forward, and if you lose a game you round round. And then you well, they actually call them games, yeah you flip over the card and it's like a fiery bus, and if you get two of those, you lose.

Speaker 3:

Um you're the bus and not a car. It's a car.

Speaker 4:

It's a car, um, so yeah, you go through like three cities before you get to chicago. That one was interesting. The fact that there were different ways each Game around is play. You have different conditions, like what you were saying during the quiz. There was one that literally you have a hand of cards on the table and you can look. You have to spin a shower curtain Ring and for as long as it's spinning, you can look at your cards and that's all the time you have to do that. Now, I could not spin the ring and it wouldn't have been very long, but you actually, you actually the game may have been, but you were very good at spinning a shower curtain ring.

Speaker 3:

That's one of those talents that I don't like to show off. But that game yes, that game made me have to show off my talents of spinning shower curtain.

Speaker 4:

That was a cooperative game. That was a cooperative game. It was you know some limited communication on some of them. So there were a little. It was interesting not horrible. No, it wasn't horrible.

Speaker 3:

I would say keep it, pack it away. Yeah, play it again next year.

Speaker 4:

Yeah, exactly, then we played dice throne santa versus crampus.

Speaker 3:

Always awesome.

Speaker 4:

I was crampus this year. Mm-hmm, I don't like just the character of crampus, so there was something that took it away from me. But, um, did you win or I win?

Speaker 3:

Santa won.

Speaker 4:

Santa always wins, because I always play Santa and I usually win. Yep, santa, I think he's just like a workhorse. That's what I would say. He's just a workhorse, he's not overly complicated. Sometimes, when you add those like Krampus has got a special deck that you can, you know, use characters in, and that doesn't make him better. And then the final game Santa's Workshop, santa's Workshop. Now, let's be honest, we really did not get through the whole game, and it wasn't because it was a game that we quit out of like disgust or anything. It was our timing. We started, I started it like late at night, I started putting it together and saying, okay, I know how to play it, and we played it and then, literally, we had to go pick up our son from something. So it was not that we didn't finish it because it was a family vacation, or I should it, chris, is it a family vacation? Scramble to you?

Speaker 3:

Absolutely not I. I enjoyed the little bit of chance that we had to play it. I wanted to get it back to the table before Christmas and play the game. I think it. It's a good. It's not hard by all means.

Speaker 4:

We played the advanced version, but it is a good game. There's game to it. It's not a holiday knockoff game and I think it would be a decent game if they put a regular theme on it. Yeah, I think because of the theme, you're not going to get people play it all year long.

Speaker 3:

And it's nice, like it's competitive, but it's also not cutthroat.

Speaker 3:

It's nice If we were to have actually finished the game. There might have been more. I could maybe give a little bit more critique on the game. I think at one point, when I got to my last elf no, it wasn't elf, it was the helper, or whatever one of my last workers, I felt like there was nothing else for me to do except pick a toy, and probably not in the grand scheme of things, probably not bad To be forced to pick more toys because there's no limit.

Speaker 4:

Those are the resources. No, it's the oh the cards, the cards, okay, the toy card.

Speaker 3:

And I think in the grand scheme of things it's not a bad thing. But the way my mind works is whenever we play games like that I don't know if you ever notice, I guess we'll call it contract fulfillment I usually like to finish one before I get another.

Speaker 4:

Yeah, with that one you can have what I say, five all at once. Yeah, you do. I was thinking of like Lord of RIT, but yeah, you usually have one sitting there in year.

Speaker 3:

Yep, it's that one strategy of mine. It's the one.

Speaker 4:

You never even thought about that until you said that, but that is true.

Speaker 3:

So now my new. I guess I got to start thinking about New Year's resolutions. Maybe my New Year's resolution is to have a second strategy for all of our games.

Speaker 4:

Well, that was going to be at the end of the show. I was going to ask you about your New Year's gaming resolution. But yeah, Okay, yeah maybe Maybe develop another strategy.

Speaker 3:

Maybe develop another strategy.

Speaker 4:

yes, but I did enjoy the game and I do definitely want to play it again.

Speaker 3:

Was that? It Is that all we played?

Speaker 4:

Probably not, but I was concentrating on those games.

Speaker 3:

Oh, we played perfect.

Speaker 4:

We were up at the nursery. We were at the nursery.

Speaker 3:

Yeah, let's talk about that a little bit. What do you think about that game?

Speaker 4:

Oh, that's interesting, it's interesting.

Speaker 3:

So that's the perfect wave. I think the OP or the OP, however you pronounce it produced or published that game.

Speaker 4:

Is it? I think so. I can't see the picture. I don't think I have it in the picture.

Speaker 3:

No, but keep talking and I'll look it up If it's wrong. Future Crystal comes with it.

Speaker 4:

It's an interesting game. I don't really know. I don't really think I can compare it to anything you have. It's going to look like, maybe only a timeline that's what it's going to look like and you're trying to lay cards out, essentially sequentially. You need to go from lowest to highest with your cards, because those are going to represent you swimming out. Essentially, you're swimming out, paddling out on the surfboard, so you need to keep your cards in an order where you can go one, two, three, six, but you can only go up to 12. So you can repeat the number. You could go one, two, three, three, six, but you can never go one, two, three, two. So you have to try keeping ascending up in an order. And then you're also going to play trick cards above those, and so essentially, when you're surfing backwards, you're doing tricks and you're gaining different points. That way there are some end game goals. So it's got a little strategy to it.

Speaker 4:

It wasn't difficult. I thought it was okay. It was interesting. I'm glad we played it. I'm glad we didn't buy it first. It would have been one of those that I would have been disappointed had we bought it. I know, I think you saw it one time you said oh, I heard stuff. I heard about this game, so I'm glad that you didn't buy it.

Speaker 3:

Me to okay is probably the best way to describe it.

Speaker 4:

For us. I don't think there's enough game to it for me.

Speaker 3:

Well, I don't even think there's enough fun in it for me, right? I would not say I did not, I did not have fun playing it.

Speaker 4:

That's a good way to think about, because we can play really simple games and have fun with them.

Speaker 3:

To me it felt like an activity in math. Yeah, I'm not there, not for me. Sorry, reiner Kinnitze, I know you're a big fan. However, math not my favorite thing if I just want to relax and play a game, and that's all I got to say about that. Oh, we busted out dungeon mayhem. We have not played that game and we haven't played that game probably since 2020. We played that at Bricks the restaurant. We're starting to get this reputation as the people who play games when they come in and eat. I don't want you guys to think that Angie and I go out often Wednesday night. Our son has youth group and we bring him there and then, instead of just going home, we go find somewhere to eat, and we don't do it every Wednesday night. That's kind of what we do, yeah.

Speaker 4:

Now that gets expensive if we do it every night.

Speaker 3:

But it's fun to watch, like the normal servers that work in those restaurants.

Speaker 4:

Yeah, they stop and ask no, what is this game?

Speaker 3:

What are you playing? How do?

Speaker 5:

I play this oh.

Speaker 1:

Oh, it's me Santa again. It's time for the review of Nova Roma, a masterful game crafted by the renowned Stan Kordonsky. In Nova Roma, strategy and foresight rule the day as you construct palaces, race chariots and vie for imperial favor. Will Nova Roma earn their seal of approval? Thank you, meeple chasers. As Chris and Angie reveal their thoughts in a review filled with surprises, insights and maybe a few laughs along the way, will this be a game to remember or a ghost of Christmas past?

Speaker 5:

Oh, oh, oh, oh, oh, oh, oh, oh, oh, oh oh.

Speaker 4:

Oh Okay, Chris, are you ready?

Speaker 3:

Oh, angie, I am ready.

Speaker 4:

All right, well, let's dig into Nova Roma by Stan Kordonsky. Artwork by the Micho.

Speaker 3:

The Micho, not an Amicho and adjacent artist. No, actually the Micho like.

Speaker 4:

Yes, yes.

Speaker 3:

There might be another video. There might be a video somewhere out there on the internet where board game covers are getting rated. And yeah, You're going there. Oh, Angie, I'm going there. I'm not gonna say who or what.

Speaker 4:

We won't say what, yeah, what channel what channel. Well known personality in the board game See now you're going way deep into this. Oh am I.

Speaker 3:

Yeah, like well, okay, sure, sure, sure. Yeah, there may have been a discussion of whether or not the Meech-O was a good representation of the Meech-O's artwork. I mean, I don't know how to put it. You had made a comment when we were watching that. I don't know what's more of an insult telling an artist that they don't like their artwork or telling them that they're a cheap copy of themselves. But I went there.

Speaker 4:

Angie, Good you did. See, that's something. I would push the boundaries and you did it.

Speaker 3:

Oh yes, I'm the rebel. This time, I'm the boundary pusher.

Speaker 4:

Every once in a while I gotta push you out of your box, Off the chair, out of your box. All that good stuff.

Speaker 3:

So Nova Roma. This was a game that fulfilled this year. It was a Kickstarter. Another, like you said, another Stan Kordonsky game published by Half a Kingdom Games, and it's. I can't tell you what it is yet.

Speaker 4:

I can't tell you because we haven't done our review yet.

Speaker 4:

Nova Roma is a. It is a power pack game and it's one of those games that's going to play over a series of five rounds. The winner gets the most points, obviously, and most of those points are gained at the end of the game. So it's one of those things that you're not going to really know who wins until you're at the end. It's one of those things you know. You're kind of looking at yourself and we've did that before when we looked at each other and said, oh, I think I got this one, and then you score all those points and you may have won or you may have lost, but you don't really know until the end of the game.

Speaker 4:

Each person is going to get their own player board. They get a mosaic board. They're going to get three petitions. They get an artisan. You're going to get your starting money, depending on player count. You're going to get two cards and you're going to get three mosaic tiles and they're in a graduated order. There's a tier one, tier two and a tier three. The cards and the tiles can be. Now we always just do random. We just do random, but you can do a draft, sort of draft, with your mosaic tiles and we just do random, but those are very, very important and that's something you want to really keep your eye on. There are a couple extra steps.

Speaker 4:

When a two-player game, we play two players, so there's always additional petitions. Two players are going to get, but you have a big main board and the focus of it is the forum in the center, which is a grid. There also are several different areas of the board. There is a hippo drum track, if that's what it's called. There is a black sea where you have a map that you have two ships to go around to score some points, and then there are some shipping cards that go with that. So those are two areas that have racing in the game. There is a building area where you can build cards, build zoning cards, contract cards, and then you also can put some blocks out for an area, majority area.

Speaker 4:

In that part of the game you can buy some follower cards or one of the actions that you can take. There are state tiles that go on the production board. Your production board is part of your player board and that in itself is also a grid and you're going to work it, similar to the forum board where you're going to take your worker, whether it's your artisan or patrician, and you're going to place it on a space and then you get what's there, vertical or horizontal, during the forum. It's going to be the actions. That's how you can do your action selection on your production board. You're going to get whatever resources, whether it's money or the resources, what there's wheat, wine, a horse head.

Speaker 3:

Yeah, the horses.

Speaker 4:

Brick no, no, rock and wood. I think those are the and on your player board that is a resource track and I kind of like the resource track instead of just having a lot of resources. I kind of like that. And then you have a I always forget, I want to say victory track, but it's an influence track as well on your player boards and you can go up and down the influence track. You can spend the influence points to gain end game points on your mosaic board or you can just keep going up on the influence track and get points out. There are so many way and yeah, it is kind of you know what I'm gonna call you know, kind of point salad, but I love that type of game.

Speaker 4:

Not saying what my feelings about this game whatsoever, but so then you're also, besides your player board, you have this little mosaic board which is so important to your gameplay. So, as I was saying, there's three levels to it and you're gonna think of that almost as tic-tac-toe, because on each level there are going to be three conditions on each level and as your levels go down like one, two, three they're going to be a little bit more complicated. For example, one of the bonuses could be three shipping cards, three building cards, and then you can put a token there, which are the achievement tokens. Is that, yeah, their achievement tokens? And you can put those. Now, if you can make three in a row or three horizontally, you get extra points at the end of the game for those. So that's really a way to build up points and even if you can't do like the tic-tac-toe action, you still get points based on where you put those achievements. So if you gain achievement, if you get to this point where, okay, I've got three shipping cards, I'm gonna put my achievement marker on there.

Speaker 4:

Really important, you do not want to skip that part. All these areas are important part of this game. You really can't ignore anything. Once again, not trying to give my review right now, just to tell you how you play it a little bit. So then, on your turn, you're gonna play place your patrician there in the form. You take your vertical action on your horizontal action you also have is he an emperor? Is that what he is? The Constantine?

Speaker 3:

he's an emperor.

Speaker 4:

He's on your forum board as well, and if he's in the same row or column you just kind of double up so your action is more powerful. So you have a lot of choices there were. You know how powerful. Which action do you want? Or do you want to take an action that's more powerful? So after, for a two player game, after your turns over, you're gonna put one your extras on there, kind of blocking off an area, which kind of is what it's. You know it's mimicking what would happen if you play in a larger player count game and then you go back and forth like that. At the end of your turn you always have the option then of putting one of your achievements on the mosaic board. Essentially that's how you play the game. Am I forgetting anything?

Speaker 3:

no, I think you got everything really good on that. I guess I want to hop right into gameplay. All right, this game's got some really good gameplay. It lasts five rounds and I think in each, each of those rounds there is tension, and what I mean by that is, you know, the heart of the game is that the forum right.

Speaker 4:

Like Angie said, you place the emperor based on there's two choices that you can there's emperor tiles, and then the first player flips it over and chooses which space to put it on correct.

Speaker 3:

The tile tells you there's two spaces you can put it on. First player picks that. So there's a little bit of tension there, at least for me. Okay, where is Angie gonna put it? Where are you gonna put this emperor token?

Speaker 3:

that might determine where I'm gonna go on this round but yeah, it also blocks up a spot other than you know but it also takes up a spot, yeah, and then, once you think you know where you want to go, because essentially there are there's like three different competitions in this game that you have to try to manage and you have to choose whether or not you're going to go heavy in the hippodrome or if you're gonna focus on sailing this game or if you're gonna focus on construction. You can't do it all, but there's three competitions that you have to manage, because we've already established that I only have one strategy. My win-loss record let me put it this way, my win-loss record shows that one strategy does not work for this game. You have to. I think that, which I'm kind of hopping all over the place. But going back to the tension, there's a spot, you know.

Speaker 3:

So Angie will place her, her worker, her patrician, on a sail action. Okay, now, that essentially blocks that sail action. Okay, well, now I think to myself I've got, I want to focus on sailing. So now I've got two other chances to put my worker, when it comes to my turn, into that sail action. But no, like Angie said, you then have to. The active player then has to take another colored worker to represent a higher player count and they place that worker. There has been plenty as times when we play that game that I am sitting there in my head going don't put it there, don't put it there, do you? Don't put it there?

Speaker 4:

you know what I think only twice and I mean two times out of the complete game. Have I ever purposely blocked you off?

Speaker 3:

but do you?

Speaker 4:

but you, I think that, so that tension is self-inflicted for sure.

Speaker 3:

I try to play it cool like I'm not gonna. I'm not gonna act like I don't want her to put it there. I don't know if my, if I'm that transparent that you know where I don't want you to put it, or not, like if I'm burning a hole in the, in the game mat or the board of the spot that I don't want you to put your, your worker, in.

Speaker 4:

That's why you have to be able to have a loose bobbin weave. Okay, if you put it here, I'm gonna go here well, I try that.

Speaker 3:

I try that I'm able to change on the fly doesn't mean it affects anyway, but so I like that. I enjoy that part of the game which I think that adds to the replayability of the game as well. I think this game's got a very high replay value on a replay. I think it does.

Speaker 4:

I love it you know.

Speaker 3:

And then there's the in our last episode, when we said we weren't gonna talk too much about it, but since we're on, since we're on this forum, it's the petition action, I believe. Where you give up your influence, you have to spend influence. And I remember I totally thought I won our first game because of the tie and I thought it was oh, because I was the youngest, I totally won because youngest.

Speaker 3:

Yes, no, because the youngest wins the tiebreaker. Yeah, but you pointed out to me that the first win condition when you go into the ties it's the influence is the influence level and I remember our first game I had my influence, I want to say, was either maxed out, yeah, and I said to you you are spending that influence on a not want to spend this influence because I don't want it to come back to bite me, but I did.

Speaker 3:

I did it. I did it so I could take one of the seven actions, and it came back to get me at the end can also, you know, come back to get you.

Speaker 4:

You're on the basic board. If you want to get, if you want to get an action some of their there's the action, some where you can put your achievement is like, okay, you need to be up to eight, but you're going to lose three of them. So that's one of the other things with the influence track that can you spend them? I think you can also spend them for other things, right? Yeah, I could tell you were like you did not want to spend that influence. You were so happy. I think you even said something when you got up to eight. You're like I hear yep, you were so proud you were pushing yourself up to the highest on the influence track. I think you were just gonna try to sit there you know, I think the forum is done really well.

Speaker 3:

Really well. I think Stan Kordonsky is got he. He made a good decision to go that route. Good design, like like my opinion, stan, like good job, stan. Thank you, chris, whoever you are, but anyway I think that's cool. If you don't mind, angie, I'd like to talk about the like I mentioned before. There's three competitions going on. You're sailing on the Black Sea map. That's one competition. That is one that I like, the sailing. I, if you notice, sailing and constructing. Those are like what I do. I'm building up no aroma or I'm sailing. I don't do the hippodrome very much that might be because you get those.

Speaker 4:

Okay, let me think about the chariot chariot tokens. So if you're up highest on that track at the end of the round you get these chariot tokens and they're each were three points, which doesn't seem like a lot. But if you're up there, you know that's, you know that could be, you know, depends how many you get. I mean, it does take you a while to like a two-player game. There's always that third quote, unquote third player that starts ahead of you. But once you get, you know far enough on that track and that's kind of one of the other end game. That's not a condition, but you only have five of those on there. So you know once you get down there that you're heading to the end of the game and and each when you flip over those chariot, it each has a different symbol relating to the hippodrome track, because there's three different tracks. So you have to make that decision which one am I gonna go up and stuff like that. That might be one of your fatal flaws.

Speaker 3:

Yes, it could be. It absolutely probably is, because I think that's also the only way that you can get your those tokens that you put on the the achievement tokens.

Speaker 4:

You need to go further up, but you have to make sure you have enough horses, because to go further up you have to have enough horse heads and the mosaic board.

Speaker 3:

I think that that you know. Moving on to the mosaic board, I like how you compared it to tic-tac-toe, because it does kind of have that tic-tac-toe element right. But I'm still salty about the last game that we played but that's not the game's fault.

Speaker 3:

It's not the game's fault, it's me, it's totally me, 100% me, but I had some really hard to get achievements and I felt like there was so much going on that I couldn't. I could do the first row easily, but anything beyond that was like what I have to get six, I have to have six followers. Okay, here, holy cow and six, six followers and that mosaic board really has to dictate.

Speaker 4:

You know how you said you love building, you love sailing. Your mosaic board has to dictate what you're doing in the game. So if your board does not have a lot of sailing on it, if it does not have a lot of building on it, that's where you need to kind of change your focus. You're building, you know your, your mosaic board might have a lot of hippodrome check, and now you're you're not looking at those cherry tokens, you're not looking at the end game race tokens and you're not looking at your mosaic board. Your mosaic board has to dictate what you do and not, oh, I love to build.

Speaker 4:

You have to look at the mosaic board and that's why the mosaic board changes every time you play. That's where that repeal ability is. That mosaic board's gonna change, so it's gonna change your focus. It has to. You have to pay attention to that and you can't just be. You know I shouldn't be giving you the hint, because I win this game and, like our other games we play, I'm always certain I win the first game and I lose the rest. Well, guess what? I have not lost the rest of the games of this game, so I should not be giving you hints it sounds so simple, angie.

Speaker 3:

I don't know if I actually thought of that last time I played. Well, every time we play Interesting, I might have to start winning, though We'll give you guys an update on that one. The fact that I haven't won this game does not Change my rating or my feelings on the game. Anything else you want to talk about on gameplay, angie?

Speaker 4:

This game has got resource management, hand management, you're going to race, you're gonna have that area majority and you have worker placement. So these there's so much here combine in one game and I'm comparing it a little bit to endless winter and how that's got the Area where you take your worker placements and you go off and there is a terrain board and Monolith board. This is seamless. This or sometimes that may seem a little maybe disjointed, like you could drop the terrain board and you would Maybe affect anything this is seamless.

Speaker 4:

This forum is your heart of the game. It is the heart of the game and everything off that you do with its building or sailing or production comes off that form and it is. It works all these things into it. You takes that worker placement and you're working off with the like said area control in the racing areas and it works so seamless. It is so Okay. I don't want to tell you if I like the game or not, but it's really he. I'm trying to do this, but not letting you know if I like this game or not.

Speaker 4:

I think I know and I think it seamless is really the best way, because it doesn't seem like there's an area that, oh, if you drop it it wouldn't matter. It really is iterated really well and that's you know, I would stress to people.

Speaker 3:

This is one of those games where I hate to say it this way, because it matters in all games, but it it matters. Yeah it matters because, yes, 100%. Before we move on to the rest of it, why don't you talk about your soul, your experience with the solo mode?

Speaker 4:

It may be and I don't want to use the word simple, but it is a elegant solo experience. You take the emperor tiles, which you turn over on your first turn, for your average turn, and this is where you are deciding where to put the emperor. So when you're playing solo, you're going to use all the tiles. You're not going to just choose five, you're going to use all of them. And then you Do the same thing you turn over tile and decide where you're going to put the emperor. Based on that, the next tile on there is going to determine where your first Legionnaire goes. So now you have legionnaires that are going to Muck up your board and you don't know where they're going to go. So after every turn, you're putting a legionnaire out. So that's all you're doing. You're putting the legionnaires out there blocking area and you're playing your game. And you're playing your game, and so it's pretty quick.

Speaker 3:

So it's pretty quick turns are very quick.

Speaker 4:

Yeah, that my mistake. My mistake was.

Speaker 3:

I never looked to see how the legionnaire scored points.

Speaker 4:

So I didn't realize how many points the legionnaire got at the end of the game and I didn't take into account. Okay, I'm going to do this. Legionnaire is going to grab points from Me not doing certain things. I mean, legionnaire, you really have to pay attention. I always recommend looking at the legionnaires and Really pay attention of how they're going to score points and having that in the back of your mind.

Speaker 4:

The other thing here's my other tip you get the production board, you get a state tiles and you put them on your production board and you do this. You know, doesn't matter what mode you're playing in, and then these tiles are going to boost up your resources. So if you have an extra artist in there, you're going to boost upon any resources, but there are additional tiles, so it's money. There are these animal tiles. I don't know. I still Can't figure out really the animal tiles, unless these people had like zoos and they kept lions as pets.

Speaker 4:

I don't know if they did, but there were animal tiles and my first game I ignore them completely. And then I looked down a little corner of the board and I realized you are going to get points based on how many Excuse me animal tiles you have on there and really it's like you max those points out after you get three animal tiles or three like there's a lion, I think that's worth two points. So if you can get, that's like nine points. And we weren't that far off on points. I think one of our games was maybe Nine points I got and then I had the first player marker, which is two points, and that's all I was. It was Looking at that. So I would not ignore those animals because they seem kind of worthless, because they don't get you anything.

Speaker 4:

Yeah, I don't pick them. You just kind of like muck up not really muck up the board, but they're not going to give you an added resource at all. So it wasn't until I took them that I started to realize the benefit of them. And they are benefit like. You're going to be scraping for points at the end of the game, and I'm not mean scraping, but it's going to come down to these little things. Did I take those? Do I have the first player marker? That's two points. You think that really went madder. I know you did something. You're like ah, first player token. I'm like that's two points, um, and then you're talking about what you're doing on mosaic board. Each thing you do with points is important in this game. So that was my other tip.

Speaker 3:

Well, thank you for the tip. Well, we kind of touched on the artwork already and it's the mijo.

Speaker 4:

Enough said, he's one of my favorite artists. He really is, I really like.

Speaker 3:

I think in the iconography is very, I think it's easy to understand. Uh, there were a couple I think there's a couple follower cards where I had to say, okay, what is this card telling me?

Speaker 4:

and then you have in the book that does say so.

Speaker 3:

But the real. The rulebook is very clear and it explains things very well. And we've already discussed the replayability of the game. I think it's very high, so I guess the only thing that's left is Angie, do you like Nova Roma?

Speaker 4:

How about you? You go first. No.

Speaker 3:

I'm not. You always make me go first. I refuse to go first this time.

Speaker 4:

Okay, I like this game. I like this game. Not only would it be my game of the year, it would be even higher. I would give this game 10 plus. If I could go higher, I would like. I said this game is seamless, it has got Everything, and I don't like area control at all. But I can deal with this majority Because you have three different areas on there you're building. You're not just building in one zone, there's three different zones. So I love this game. This game In my mind. I really liked um, at this point, resurgence to me overtook endless winter, so I really liked.

Speaker 3:

I agree.

Speaker 4:

This top that this is unbelievable. I am in love with this game. I think it is by far his best game. I love it, so I would go 10 plus, and I haven't been dropping tens easy. Yeah, you don't, you don't, you don't I think the last 10 I gave was endless winter.

Speaker 3:

I don't know I'd have to go, look but to me, this is 10 plus plus, plus plus plus a 10 plus plus plus and game Game of the year. Is it, is it safe to call it game of the year?

Speaker 4:

for you. This year it's my game of the year Holy cow. Easy hands down. I mean, we haven't okay, we still have a week or we have a couple weeks left, yeah, but I don't think there's anything that can top this.

Speaker 3:

Are you sure that it's not just like the hotness no factor?

Speaker 4:

No, because it has everything. It has it all and, like I said, it's combining it seamlessly. It is easy, my game of the year.

Speaker 3:

Well, that's awesome, angie. I myself, I enjoy the game as well, and the fact that I have not won the game does not Change that fact. Okay, I just want to reiterate that I'm not a 10. It's not a 10 for me, though. It is not a 10. It's going to be about a 8.5. Oh it's gonna be about 8.5 8.5.

Speaker 4:

It's a good.

Speaker 3:

It, it is. It's a good score for me.

Speaker 4:

Tried lightly, chris. Oh no, let's remember your research and stream no, no.

Speaker 3:

I have nothing to complain about, there's just If I were to nitpick.

Speaker 4:

Oh boy, oh boy, I think you use the wrong color, red. If I was designing the game, I would have used what's a made-up red.

Speaker 3:

No, but if there was one thing, I can't even get it out now without you laughing, you're gonna judge me, angie. You're gonna judge me. You are gonna judge me so much when I say this no, I'm not even gonna bring it up, no, go ahead.

Speaker 4:

This is your review. Come on, you justify your 8.5. Come on, you can do it I don't need to justify anything.

Speaker 3:

It's an 8.5.

Speaker 4:

We want to hear it. All the evil chasers right? Ken, you want to hear this, I know he does. Randall, you want to hear it?

Speaker 3:

To me. If I were to rate gameplay wise, though would make it an 8.5 would be that hippodrome. That hippodrome is what I do not enjoy it. I don't, I don't enjoy it. Maybe my simple mind doesn't understand it.

Speaker 4:

You raised straight down a track.

Speaker 3:

There one of my gun. Do my turn.

Speaker 4:

I'm gonna move my token. That might be too simple for you. What am I gonna do? Move my token to spaces. Maybe, oh wow. I just got 20 points at the end of the game because I wouldn't move my token, because the move seemed too simple for me to do. I'm not nitpicking on you at all. She stinks, angie. She stinks.

Speaker 3:

Angie, you're not making me feel stupid or anything at this moment.

Speaker 4:

I'm sorry.

Speaker 3:

It's. It's 10, then it's 10. No, come on. No, it's 8.5. I think it's an 8.5, it's it's. You know, when I ask you if you want to play a game, you're going to say no, veroma, right, it's not a game that I'm going to say I want to play, I enjoy it, but it's not a 10 for me, it's an 8.5. And if I were to pick on the art, I think the art maybe, maybe brighter colors, I don't know whatever, just forget it. Just forget it. Angie, here I'm trying. You tell me now to overthink my review. Now I've completely under thunk my review.

Speaker 4:

No, I don't like going on the hippodrome track Tampadrome. I hippodrome track. It's not exciting enough for me.

Speaker 3:

People don't listen to us for reviews.

Speaker 4:

Let me tell you, if anybody is listening, they don't really care.

Speaker 3:

Anybody is listening to?

Speaker 4:

us for actual information. No.

Speaker 3:

If there is one person out there that actually bought a game on my recommendation for it, holy moly. I'll help you I will send you a free chasing meeple stickers. You just send us an email, chasingmeeples at yahoocom, and I would be happy to send you a free chasing meeple sticker, because don't listen to me, I'm just a guy.

Speaker 4:

But you are a guy that somehow did not mistake the artwork for somebody lesser than the other one.

Speaker 3:

Well, you know what?

Speaker 4:

How about this? Give yourself a point for that.

Speaker 3:

All right, I'll take the point that I knew that the Meech-o did the artwork for a game and it wasn't like fake yeah.

Speaker 5:

Oh, yeah, okay.

Speaker 3:

So 8.5 for me, game of the year for you, angie. 10 plus plus plus, would you say. This game goes to 11?.

Speaker 4:

Oh, it could, it could, it would go past. If we went past, it would definitely go past. It would definitely go past in 11.

Speaker 3:

Congratulations, stan Kordonski. You have officially heard everybody's. You've heard it here first, if you listen to anybody.

Speaker 4:

Yeah, if anybody cares what I say, it is my game of the year. It is his best game to date.

Speaker 3:

Well, I am giving it a. Um happened for some reason. I'm logged into your BGG account. I have literally just marked it down as 8.10 for you.

Speaker 4:

Oh, thank you.

Speaker 3:

You're welcome. It is now official. It is now official. It is now sealed, signed, sealed official.

Speaker 4:

Anybody wants to look at that. I am Anna Pajama on BGG. What more can I say? What more can I say? We had an awesome, awesome Christmas extravaganza extravaganza, and I think a fitting end to it is this Nova Roma review.

Speaker 3:

I think you're right.

Speaker 4:

We did a decent job at it.

Speaker 3:

I think you're right.

Speaker 4:

We did a decent job explaining the game and how things work out, so I think this is a pretty, I think. I think a review is, at least you know, a seven.

Speaker 3:

Okay.

Speaker 4:

I think we did. I think we did a good review this time.

Speaker 3:

I'm going to give us a solid six. It's better than the normal. I like this game. That's usually if you listen to this podcast. I've listened back this many a times. Yeah, it's pretty good Every time. I every time I bring up a game and you'll bring up a game.

Speaker 5:

Yeah, I like that game, that's me.

Speaker 3:

That's Chris. That's Chris's review.

Speaker 4:

You're prepared and I'm just sitting here going yeah, it's cool, it's cool, I like that. Yeah, I like that. I'm usually not as prepared as I am today. You know, the one time oh, I'm going to say this the one time I prepared, I over-prepared because you told me I went too long, so that's why I think I've never prepared before.

Speaker 3:

Oh, is that are you talking about? When you did the endless winter thing? Yes, oh, yeah. You mean the 20 minute game like explanation that you did. Yeah, yet another board, angie. I remember that and like, literally you're just ch-ch-ch-ch and then you stop in the middle of it. Yet another board, angie.

Speaker 4:

So I try not to overdo it.

Speaker 3:

Well, I think you did good. I think you found a good balance today. Well, Angie, I think it's time to wrap up our Christmas extravaganza episode. Meeple chasers. I want to thank you for listening, Angie, is there anything that you want to say?

Speaker 4:

I want to thank our loyal, loyal listeners all around the world. It's incredible that we do have people that listen to us from around the world, so thank you, thank you and Merry Christmas and happy holidays.

Speaker 3:

Yeah, as we bring our Christmas extravaganza episode to a close, I want everybody to just remember that it's important to remember the true essence of this season. So Myths of Joy, of Gaming and the cheer of celebration, let's not forget the deeper meaning of Christmas it's a time of giving, of reflecting on our blessings and cherishing the moments we share with our loved ones. So when you gather around the board game table, it's all gathering gratitude and remember the reason for the season. I want to wish all of our listeners a Merry Christmas, filled with love, joy and the warmth of togetherness. Merry gaming, and may the spirit of this special season be with you and your family throughout the coming year.

Speaker 4:

Oh that was nice.

Speaker 3:

Thank you and, last but not least, say it with me, angie Keep chasing those meeples. You did. Say it with me. Say it with me.

Speaker 4:

Okay.

Speaker 3:

Geez, now we got to do this over. Last but not least, Angie.

Speaker 4:

I'll watch the hand signals.

Speaker 3:

And, last but not least, angie, keep chasing.

Speaker 4:

I thought you were going to do the finger thing.

Speaker 3:

Boy, we were so good. And last but not least, Angie, say it with me. Keep chasing those meeples, oh my goodness.

Speaker 5:

And 308 of the Summit played at a Javi Park, but oh baby, it's ahh, wait a sec. Aah, ti, simply the best. We'll entertain you better than the rest. Oh, tracy Meeple's, we're here for you. We've gained some laughs and insights too. Oh yeah, tracy Meeple's, simply the best. The show is over. We've had our fun.

People on this episode